mirror of
https://gitlab.com/Theopse/fbi-i18n-zh.git
synced 2025-04-05 09:52:44 +08:00
435 lines
16 KiB
C
435 lines
16 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <3ds.h>
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#include <malloc.h>
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#include "ui.h"
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#include "../error.h"
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#include "../screen.h"
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#include "../data/smdh.h"
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#include "../../fbi/resources.h"
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#define MAX_UI_VIEWS 16
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static ui_view* ui_stack[MAX_UI_VIEWS];
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static int ui_stack_top = -1;
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static Handle ui_stack_mutex = 0;
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static u64 ui_free_space_last_update = 0;
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static char ui_free_space_buffer[128];
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static u64 ui_fade_begin_time = 0;
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static u8 ui_fade_alpha = 0;
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void ui_init() {
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if(ui_stack_mutex == 0) {
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svcCreateMutex(&ui_stack_mutex, false);
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}
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ui_fade_begin_time = osGetTime();
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}
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void ui_exit() {
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if(ui_stack_mutex != 0) {
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svcCloseHandle(ui_stack_mutex);
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ui_stack_mutex = 0;
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}
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}
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ui_view* ui_create() {
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ui_view* view = (ui_view*) calloc(1, sizeof(ui_view));
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if(view == NULL) {
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error_panic("无法分配 UI 的视图.");
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return NULL;
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}
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Result res = 0;
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if(R_FAILED(res = svcCreateEvent(&view->active, RESET_STICKY))) {
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error_panic("无法创建视图活动事件: 0x%08lX", res);
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free(view);
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return NULL;
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}
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return view;
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}
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void ui_destroy(ui_view* view) {
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if(view != NULL) {
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svcCloseHandle(view->active);
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free(view);
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}
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}
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ui_view* ui_top() {
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svcWaitSynchronization(ui_stack_mutex, U64_MAX);
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ui_view* ui = NULL;
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if(ui_stack_top >= 0) {
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ui = ui_stack[ui_stack_top];
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}
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svcReleaseMutex(ui_stack_mutex);
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return ui;
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}
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bool ui_push(ui_view* view) {
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if(view == NULL) {
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return false;
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}
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svcWaitSynchronization(ui_stack_mutex, U64_MAX);
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bool space = ui_stack_top < MAX_UI_VIEWS - 1;
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if(space) {
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ui_stack[++ui_stack_top] = view;
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svcClearEvent(view->active);
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}
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svcReleaseMutex(ui_stack_mutex);
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return space;
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}
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void ui_pop() {
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svcWaitSynchronization(ui_stack_mutex, U64_MAX);
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if(ui_stack_top >= 0) {
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svcSignalEvent(ui_stack[ui_stack_top]->active);
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ui_stack[ui_stack_top--] = NULL;
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}
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svcReleaseMutex(ui_stack_mutex);
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}
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static void ui_draw_top(ui_view* ui) {
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screen_select(GFX_TOP);
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u32 topScreenBgWidth = 0;
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u32 topScreenBgHeight = 0;
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screen_get_texture_size(&topScreenBgWidth, &topScreenBgHeight, TEXTURE_TOP_SCREEN_BG);
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u32 topScreenTopBarWidth = 0;
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u32 topScreenTopBarHeight = 0;
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screen_get_texture_size(&topScreenTopBarWidth, &topScreenTopBarHeight, TEXTURE_TOP_SCREEN_TOP_BAR);
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u32 topScreenTopBarShadowWidth = 0;
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u32 topScreenTopBarShadowHeight = 0;
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screen_get_texture_size(&topScreenTopBarShadowWidth, &topScreenTopBarShadowHeight, TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW);
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u32 topScreenBottomBarWidth = 0;
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u32 topScreenBottomBarHeight = 0;
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screen_get_texture_size(&topScreenBottomBarWidth, &topScreenBottomBarHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR);
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u32 topScreenBottomBarShadowWidth = 0;
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u32 topScreenBottomBarShadowHeight = 0;
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screen_get_texture_size(&topScreenBottomBarShadowWidth, &topScreenBottomBarShadowHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW);
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screen_draw_texture(TEXTURE_TOP_SCREEN_BG, (TOP_SCREEN_WIDTH - topScreenBgWidth) / 2, (TOP_SCREEN_HEIGHT - topScreenBgHeight) / 2, topScreenBgWidth, topScreenBgHeight);
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if(ui->drawTop != NULL) {
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ui->drawTop(ui, ui->data, 0, topScreenTopBarHeight, TOP_SCREEN_WIDTH, TOP_SCREEN_HEIGHT - topScreenBottomBarHeight);
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}
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float topScreenTopBarX = (TOP_SCREEN_WIDTH - topScreenTopBarWidth) / 2;
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float topScreenTopBarY = 0;
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screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR, topScreenTopBarX, topScreenTopBarY, topScreenTopBarWidth, topScreenTopBarHeight);
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screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW, topScreenTopBarX, topScreenTopBarY + topScreenTopBarHeight, topScreenTopBarShadowWidth, topScreenTopBarShadowHeight);
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float topScreenBottomBarX = (TOP_SCREEN_WIDTH - topScreenBottomBarWidth) / 2;
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float topScreenBottomBarY = TOP_SCREEN_HEIGHT - topScreenBottomBarHeight;
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screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR, topScreenBottomBarX, topScreenBottomBarY, topScreenBottomBarWidth, topScreenBottomBarHeight);
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screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW, topScreenBottomBarX, topScreenBottomBarY - topScreenBottomBarShadowHeight, topScreenBottomBarShadowWidth, topScreenBottomBarShadowHeight);
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screen_set_base_alpha(ui_fade_alpha);
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char verText[64];
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snprintf(verText, 64, "版本 %d.%d.%d", VERSION_MAJOR, VERSION_MINOR, VERSION_MICRO);
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float verWidth;
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float verHeight;
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screen_get_string_size(&verWidth, &verHeight, verText, 0.5f, 0.5f);
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screen_draw_string(verText, topScreenTopBarX + 2, topScreenTopBarY + (topScreenTopBarHeight - verHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true);
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time_t t = time(NULL);
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//char* timeText = ctime(&t);
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char otimeText[20];
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struct tm * timeinfo = localtime(&t);
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strftime(otimeText, 20, "%Y/%m/%d %H:%M:%S",timeinfo);
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char weekInfo[7];
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strftime(weekInfo, 7, "%a",timeinfo);
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if (strcmp(weekInfo, "Mon") == 0) snprintf(weekInfo, 7, "周一");
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if (strcmp(weekInfo, "Tue") == 0) snprintf(weekInfo, 7, "周二");
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if (strcmp(weekInfo, "Wed") == 0) snprintf(weekInfo, 7, "周三");
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if (strcmp(weekInfo, "Thu") == 0) snprintf(weekInfo, 7, "周四");
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if (strcmp(weekInfo, "Fri") == 0) snprintf(weekInfo, 7, "周五");
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if (strcmp(weekInfo, "Sat") == 0) snprintf(weekInfo, 7, "周六");
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if (strcmp(weekInfo, "Sun") == 0) snprintf(weekInfo, 7, "周日");
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char timeText[28];
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snprintf(timeText, 28, "%s %s", otimeText, weekInfo);
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timeText[27] = '\0';
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float timeTextWidth;
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float timeTextHeight;
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screen_get_string_size(&timeTextWidth, &timeTextHeight, timeText, 0.5f, 0.5f);
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screen_draw_string(timeText, topScreenTopBarX + (topScreenTopBarWidth - timeTextWidth) / 2, topScreenTopBarY + (topScreenTopBarHeight - timeTextHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true);
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u32 batteryIcon = 0;
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u8 batteryChargeState = 0;
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u8 batteryLevel = 0;
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if(R_SUCCEEDED(PTMU_GetBatteryChargeState(&batteryChargeState)) && batteryChargeState) {
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batteryIcon = TEXTURE_BATTERY_CHARGING;
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} else if(R_SUCCEEDED(PTMU_GetBatteryLevel(&batteryLevel))) {
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batteryIcon = TEXTURE_BATTERY_0 + batteryLevel;
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} else {
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batteryIcon = TEXTURE_BATTERY_0;
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}
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u32 batteryWidth;
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u32 batteryHeight;
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screen_get_texture_size(&batteryWidth, &batteryHeight, batteryIcon);
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float batteryX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth;
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float batteryY = topScreenTopBarY + (topScreenTopBarHeight - batteryHeight) / 2;
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screen_draw_texture(batteryIcon, batteryX, batteryY, batteryWidth, batteryHeight);
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u32 wifiIcon = 0;
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u32 wifiStatus = 0;
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if(R_SUCCEEDED(ACU_GetWifiStatus(&wifiStatus)) && wifiStatus) {
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wifiIcon = TEXTURE_WIFI_0 + osGetWifiStrength();
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} else {
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wifiIcon = TEXTURE_WIFI_DISCONNECTED;
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}
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u32 wifiWidth;
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u32 wifiHeight;
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screen_get_texture_size(&wifiWidth, &wifiHeight, wifiIcon);
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float wifiX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth - 4 - wifiWidth;
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float wifiY = topScreenTopBarY + (topScreenTopBarHeight - wifiHeight) / 2;
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screen_draw_texture(wifiIcon, wifiX, wifiY, wifiWidth, wifiHeight);
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if(osGetTime() >= ui_free_space_last_update + 1000) {
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char* currBuffer = ui_free_space_buffer;
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FS_ArchiveResource resource = {0};
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if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_SD)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) {
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if(currBuffer != ui_free_space_buffer) {
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", ");
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currBuffer += strlen(currBuffer);
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}
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u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize;
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "SD 卡: %.1f %s",
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ui_get_display_size(size), ui_get_display_size_units(size));
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currBuffer += strlen(currBuffer);
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}
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if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_CTR_NAND)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) {
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if(currBuffer != ui_free_space_buffer) {
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", ");
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currBuffer += strlen(currBuffer);
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}
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u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize;
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "3DS 分区: %.1f %s",
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ui_get_display_size(size), ui_get_display_size_units(size));
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currBuffer += strlen(currBuffer);
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}
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if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_TWL_NAND)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) {
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if(currBuffer != ui_free_space_buffer) {
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", ");
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currBuffer += strlen(currBuffer);
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}
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u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize;
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "DSi 分区: %.1f %s",
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ui_get_display_size(size), ui_get_display_size_units(size));
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currBuffer += strlen(currBuffer);
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}
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if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_TWL_PHOTO)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) {
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if(currBuffer != ui_free_space_buffer) {
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", ");
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currBuffer += strlen(currBuffer);
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}
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u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize;
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snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "DSi 照片区: %.1f %s",
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ui_get_display_size(size), ui_get_display_size_units(size));
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currBuffer += strlen(currBuffer);
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}
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ui_free_space_last_update = osGetTime();
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}
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float freeSpaceHeight;
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screen_get_string_size(NULL, &freeSpaceHeight, ui_free_space_buffer, 0.35f, 0.35f);
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screen_draw_string(ui_free_space_buffer, topScreenBottomBarX + 2, topScreenBottomBarY + (topScreenBottomBarHeight - freeSpaceHeight) / 2, 0.35f, 0.35f, COLOR_TEXT, true);
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screen_set_base_alpha(0xFF);
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}
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static void ui_draw_bottom(ui_view* ui) {
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screen_select(GFX_BOTTOM);
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u32 bottomScreenBgWidth = 0;
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u32 bottomScreenBgHeight = 0;
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screen_get_texture_size(&bottomScreenBgWidth, &bottomScreenBgHeight, TEXTURE_BOTTOM_SCREEN_BG);
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u32 bottomScreenTopBarWidth = 0;
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u32 bottomScreenTopBarHeight = 0;
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screen_get_texture_size(&bottomScreenTopBarWidth, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR);
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u32 bottomScreenTopBarShadowWidth = 0;
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u32 bottomScreenTopBarShadowHeight = 0;
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screen_get_texture_size(&bottomScreenTopBarShadowWidth, &bottomScreenTopBarShadowHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW);
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u32 bottomScreenBottomBarWidth = 0;
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u32 bottomScreenBottomBarHeight = 0;
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screen_get_texture_size(&bottomScreenBottomBarWidth, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR);
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u32 bottomScreenBottomBarShadowWidth = 0;
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u32 bottomScreenBottomBarShadowHeight = 0;
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screen_get_texture_size(&bottomScreenBottomBarShadowWidth, &bottomScreenBottomBarShadowHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW);
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screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BG, (BOTTOM_SCREEN_WIDTH - bottomScreenBgWidth) / 2, (BOTTOM_SCREEN_HEIGHT - bottomScreenBgHeight) / 2, bottomScreenBgWidth, bottomScreenBgHeight);
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screen_set_base_alpha(ui_fade_alpha);
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if(ui->drawBottom != NULL) {
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ui->drawBottom(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight);
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}
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screen_set_base_alpha(0xFF);
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float bottomScreenTopBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenTopBarWidth) / 2;
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float bottomScreenTopBarY = 0;
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screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR, bottomScreenTopBarX, bottomScreenTopBarY, bottomScreenTopBarWidth, bottomScreenTopBarHeight);
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screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW, bottomScreenTopBarX, bottomScreenTopBarY + bottomScreenTopBarHeight, bottomScreenTopBarShadowWidth, bottomScreenTopBarShadowHeight);
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float bottomScreenBottomBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenBottomBarWidth) / 2;
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float bottomScreenBottomBarY = BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight;
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screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR, bottomScreenBottomBarX, bottomScreenBottomBarY, bottomScreenBottomBarWidth, bottomScreenBottomBarHeight);
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screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW, bottomScreenBottomBarX, bottomScreenBottomBarY - bottomScreenBottomBarShadowHeight, bottomScreenBottomBarShadowWidth, bottomScreenBottomBarShadowHeight);
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screen_set_base_alpha(ui_fade_alpha);
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if(ui->name != NULL) {
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float nameWidth;
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float nameHeight;
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screen_get_string_size(&nameWidth, &nameHeight, ui->name, 0.5f, 0.5f);
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screen_draw_string(ui->name, (BOTTOM_SCREEN_WIDTH - nameWidth) / 2, (bottomScreenTopBarHeight - nameHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true);
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}
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if(ui->info != NULL) {
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float baseInfoWidth;
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screen_get_string_size(&baseInfoWidth, NULL, ui->info, 0.5f, 0.5f);
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float scale = BOTTOM_SCREEN_WIDTH / (baseInfoWidth + 10);
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if(scale > 1) {
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scale = 1;
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}
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float infoWidth;
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float infoHeight;
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screen_get_string_size(&infoWidth, &infoHeight, ui->info, 0.5f * scale, 0.5f * scale);
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screen_draw_string(ui->info, (BOTTOM_SCREEN_WIDTH - infoWidth) / 2, BOTTOM_SCREEN_HEIGHT - (bottomScreenBottomBarHeight + infoHeight) / 2, 0.5f * scale, 0.5f * scale, COLOR_TEXT, true);
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}
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screen_set_base_alpha(0xFF);
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}
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bool ui_update() {
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ui_view* ui = NULL;
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hidScanInput();
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ui = ui_top();
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if(ui != NULL && ui->update != NULL) {
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u32 bottomScreenTopBarHeight = 0;
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screen_get_texture_size(NULL, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR);
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u32 bottomScreenBottomBarHeight = 0;
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screen_get_texture_size(NULL, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR);
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ui->update(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight);
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}
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u64 time = osGetTime();
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if(!envIsHomebrew() && time - ui_fade_begin_time < 500) {
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ui_fade_alpha = (u8) (((time - ui_fade_begin_time) / 500.0f) * 0xFF);
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} else {
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ui_fade_alpha = 0xFF;
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}
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ui = ui_top();
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if(ui != NULL) {
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screen_begin_frame();
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ui_draw_top(ui);
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ui_draw_bottom(ui);
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screen_end_frame();
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}
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return ui != NULL;
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}
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const char* ui_get_display_eta(u32 seconds) {
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static char disp[12];
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u8 hours = seconds / 3600;
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seconds -= hours * 3600;
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u8 minutes = seconds / 60;
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seconds -= minutes* 60;
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snprintf(disp, 12, "%02u:%02u:%02u", hours, minutes, (u8) seconds);
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return disp;
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}
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double ui_get_display_size(u64 size) {
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double s = size;
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if(s >= 1024) {
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s /= 1024;
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}
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if(s >= 1024) {
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s /= 1024;
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}
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if(s >= 1024) {
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s /= 1024;
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}
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return s;
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}
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const char* ui_get_display_size_units(u64 size) {
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if(size >= 1024 * 1024 * 1024) {
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return "GiB";
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}
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if(size >= 1024 * 1024) {
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return "MiB";
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|
}
|
|
|
|
if(size >= 1024) {
|
|
return "KiB";
|
|
}
|
|
|
|
return "B";
|
|
} |