#include #include #include #include <3ds.h> #include #include "ui.h" #include "../error.h" #include "../screen.h" #include "../data/smdh.h" #include "../../fbi/resources.h" #define MAX_UI_VIEWS 16 static ui_view* ui_stack[MAX_UI_VIEWS]; static int ui_stack_top = -1; static Handle ui_stack_mutex = 0; static u64 ui_free_space_last_update = 0; static char ui_free_space_buffer[128]; static u64 ui_fade_begin_time = 0; static u8 ui_fade_alpha = 0; void ui_init() { if(ui_stack_mutex == 0) { svcCreateMutex(&ui_stack_mutex, false); } ui_fade_begin_time = osGetTime(); } void ui_exit() { if(ui_stack_mutex != 0) { svcCloseHandle(ui_stack_mutex); ui_stack_mutex = 0; } } ui_view* ui_create() { ui_view* view = (ui_view*) calloc(1, sizeof(ui_view)); if(view == NULL) { error_panic("无法分配 UI 的视图."); return NULL; } Result res = 0; if(R_FAILED(res = svcCreateEvent(&view->active, RESET_STICKY))) { error_panic("无法创建视图活动事件: 0x%08lX", res); free(view); return NULL; } return view; } void ui_destroy(ui_view* view) { if(view != NULL) { svcCloseHandle(view->active); free(view); } } ui_view* ui_top() { svcWaitSynchronization(ui_stack_mutex, U64_MAX); ui_view* ui = NULL; if(ui_stack_top >= 0) { ui = ui_stack[ui_stack_top]; } svcReleaseMutex(ui_stack_mutex); return ui; } bool ui_push(ui_view* view) { if(view == NULL) { return false; } svcWaitSynchronization(ui_stack_mutex, U64_MAX); bool space = ui_stack_top < MAX_UI_VIEWS - 1; if(space) { ui_stack[++ui_stack_top] = view; svcClearEvent(view->active); } svcReleaseMutex(ui_stack_mutex); return space; } void ui_pop() { svcWaitSynchronization(ui_stack_mutex, U64_MAX); if(ui_stack_top >= 0) { svcSignalEvent(ui_stack[ui_stack_top]->active); ui_stack[ui_stack_top--] = NULL; } svcReleaseMutex(ui_stack_mutex); } static void ui_draw_top(ui_view* ui) { screen_select(GFX_TOP); u32 topScreenBgWidth = 0; u32 topScreenBgHeight = 0; screen_get_texture_size(&topScreenBgWidth, &topScreenBgHeight, TEXTURE_TOP_SCREEN_BG); u32 topScreenTopBarWidth = 0; u32 topScreenTopBarHeight = 0; screen_get_texture_size(&topScreenTopBarWidth, &topScreenTopBarHeight, TEXTURE_TOP_SCREEN_TOP_BAR); u32 topScreenTopBarShadowWidth = 0; u32 topScreenTopBarShadowHeight = 0; screen_get_texture_size(&topScreenTopBarShadowWidth, &topScreenTopBarShadowHeight, TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW); u32 topScreenBottomBarWidth = 0; u32 topScreenBottomBarHeight = 0; screen_get_texture_size(&topScreenBottomBarWidth, &topScreenBottomBarHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR); u32 topScreenBottomBarShadowWidth = 0; u32 topScreenBottomBarShadowHeight = 0; screen_get_texture_size(&topScreenBottomBarShadowWidth, &topScreenBottomBarShadowHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW); screen_draw_texture(TEXTURE_TOP_SCREEN_BG, (TOP_SCREEN_WIDTH - topScreenBgWidth) / 2, (TOP_SCREEN_HEIGHT - topScreenBgHeight) / 2, topScreenBgWidth, topScreenBgHeight); if(ui->drawTop != NULL) { ui->drawTop(ui, ui->data, 0, topScreenTopBarHeight, TOP_SCREEN_WIDTH, TOP_SCREEN_HEIGHT - topScreenBottomBarHeight); } float topScreenTopBarX = (TOP_SCREEN_WIDTH - topScreenTopBarWidth) / 2; float topScreenTopBarY = 0; screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR, topScreenTopBarX, topScreenTopBarY, topScreenTopBarWidth, topScreenTopBarHeight); screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW, topScreenTopBarX, topScreenTopBarY + topScreenTopBarHeight, topScreenTopBarShadowWidth, topScreenTopBarShadowHeight); float topScreenBottomBarX = (TOP_SCREEN_WIDTH - topScreenBottomBarWidth) / 2; float topScreenBottomBarY = TOP_SCREEN_HEIGHT - topScreenBottomBarHeight; screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR, topScreenBottomBarX, topScreenBottomBarY, topScreenBottomBarWidth, topScreenBottomBarHeight); screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW, topScreenBottomBarX, topScreenBottomBarY - topScreenBottomBarShadowHeight, topScreenBottomBarShadowWidth, topScreenBottomBarShadowHeight); screen_set_base_alpha(ui_fade_alpha); char verText[64]; snprintf(verText, 64, "版本 %d.%d.%d", VERSION_MAJOR, VERSION_MINOR, VERSION_MICRO); float verWidth; float verHeight; screen_get_string_size(&verWidth, &verHeight, verText, 0.5f, 0.5f); screen_draw_string(verText, topScreenTopBarX + 2, topScreenTopBarY + (topScreenTopBarHeight - verHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true); time_t t = time(NULL); //char* timeText = ctime(&t); char otimeText[20]; struct tm * timeinfo = localtime(&t); strftime(otimeText, 20, "%Y/%m/%d %H:%M:%S",timeinfo); char weekInfo[7]; strftime(weekInfo, 7, "%a",timeinfo); if (strcmp(weekInfo, "Mon") == 0) snprintf(weekInfo, 7, "周一"); if (strcmp(weekInfo, "Tue") == 0) snprintf(weekInfo, 7, "周二"); if (strcmp(weekInfo, "Wed") == 0) snprintf(weekInfo, 7, "周三"); if (strcmp(weekInfo, "Thu") == 0) snprintf(weekInfo, 7, "周四"); if (strcmp(weekInfo, "Fri") == 0) snprintf(weekInfo, 7, "周五"); if (strcmp(weekInfo, "Sat") == 0) snprintf(weekInfo, 7, "周六"); if (strcmp(weekInfo, "Sun") == 0) snprintf(weekInfo, 7, "周日"); char timeText[28]; snprintf(timeText, 28, "%s %s", otimeText, weekInfo); timeText[27] = '\0'; float timeTextWidth; float timeTextHeight; screen_get_string_size(&timeTextWidth, &timeTextHeight, timeText, 0.5f, 0.5f); screen_draw_string(timeText, topScreenTopBarX + (topScreenTopBarWidth - timeTextWidth) / 2, topScreenTopBarY + (topScreenTopBarHeight - timeTextHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true); u32 batteryIcon = 0; u8 batteryChargeState = 0; u8 batteryLevel = 0; if(R_SUCCEEDED(PTMU_GetBatteryChargeState(&batteryChargeState)) && batteryChargeState) { batteryIcon = TEXTURE_BATTERY_CHARGING; } else if(R_SUCCEEDED(PTMU_GetBatteryLevel(&batteryLevel))) { batteryIcon = TEXTURE_BATTERY_0 + batteryLevel; } else { batteryIcon = TEXTURE_BATTERY_0; } u32 batteryWidth; u32 batteryHeight; screen_get_texture_size(&batteryWidth, &batteryHeight, batteryIcon); float batteryX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth; float batteryY = topScreenTopBarY + (topScreenTopBarHeight - batteryHeight) / 2; screen_draw_texture(batteryIcon, batteryX, batteryY, batteryWidth, batteryHeight); u32 wifiIcon = 0; u32 wifiStatus = 0; if(R_SUCCEEDED(ACU_GetWifiStatus(&wifiStatus)) && wifiStatus) { wifiIcon = TEXTURE_WIFI_0 + osGetWifiStrength(); } else { wifiIcon = TEXTURE_WIFI_DISCONNECTED; } u32 wifiWidth; u32 wifiHeight; screen_get_texture_size(&wifiWidth, &wifiHeight, wifiIcon); float wifiX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth - 4 - wifiWidth; float wifiY = topScreenTopBarY + (topScreenTopBarHeight - wifiHeight) / 2; screen_draw_texture(wifiIcon, wifiX, wifiY, wifiWidth, wifiHeight); if(osGetTime() >= ui_free_space_last_update + 1000) { char* currBuffer = ui_free_space_buffer; FS_ArchiveResource resource = {0}; if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_SD)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) { if(currBuffer != ui_free_space_buffer) { snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", "); currBuffer += strlen(currBuffer); } u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize; snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "SD 卡: %.1f %s", ui_get_display_size(size), ui_get_display_size_units(size)); currBuffer += strlen(currBuffer); } if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_CTR_NAND)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) { if(currBuffer != ui_free_space_buffer) { snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", "); currBuffer += strlen(currBuffer); } u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize; snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "3DS 分区: %.1f %s", ui_get_display_size(size), ui_get_display_size_units(size)); currBuffer += strlen(currBuffer); } if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_TWL_NAND)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) { if(currBuffer != ui_free_space_buffer) { snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", "); currBuffer += strlen(currBuffer); } u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize; snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "DSi 分区: %.1f %s", ui_get_display_size(size), ui_get_display_size_units(size)); currBuffer += strlen(currBuffer); } if(R_SUCCEEDED(FSUSER_GetArchiveResource(&resource, SYSTEM_MEDIATYPE_TWL_PHOTO)) && currBuffer < ui_free_space_buffer + sizeof(ui_free_space_buffer)) { if(currBuffer != ui_free_space_buffer) { snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), ", "); currBuffer += strlen(currBuffer); } u64 size = (u64) resource.freeClusters * (u64) resource.clusterSize; snprintf(currBuffer, sizeof(ui_free_space_buffer) - (currBuffer - ui_free_space_buffer), "DSi 照片区: %.1f %s", ui_get_display_size(size), ui_get_display_size_units(size)); currBuffer += strlen(currBuffer); } ui_free_space_last_update = osGetTime(); } float freeSpaceHeight; screen_get_string_size(NULL, &freeSpaceHeight, ui_free_space_buffer, 0.35f, 0.35f); screen_draw_string(ui_free_space_buffer, topScreenBottomBarX + 2, topScreenBottomBarY + (topScreenBottomBarHeight - freeSpaceHeight) / 2, 0.35f, 0.35f, COLOR_TEXT, true); screen_set_base_alpha(0xFF); } static void ui_draw_bottom(ui_view* ui) { screen_select(GFX_BOTTOM); u32 bottomScreenBgWidth = 0; u32 bottomScreenBgHeight = 0; screen_get_texture_size(&bottomScreenBgWidth, &bottomScreenBgHeight, TEXTURE_BOTTOM_SCREEN_BG); u32 bottomScreenTopBarWidth = 0; u32 bottomScreenTopBarHeight = 0; screen_get_texture_size(&bottomScreenTopBarWidth, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR); u32 bottomScreenTopBarShadowWidth = 0; u32 bottomScreenTopBarShadowHeight = 0; screen_get_texture_size(&bottomScreenTopBarShadowWidth, &bottomScreenTopBarShadowHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW); u32 bottomScreenBottomBarWidth = 0; u32 bottomScreenBottomBarHeight = 0; screen_get_texture_size(&bottomScreenBottomBarWidth, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR); u32 bottomScreenBottomBarShadowWidth = 0; u32 bottomScreenBottomBarShadowHeight = 0; screen_get_texture_size(&bottomScreenBottomBarShadowWidth, &bottomScreenBottomBarShadowHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BG, (BOTTOM_SCREEN_WIDTH - bottomScreenBgWidth) / 2, (BOTTOM_SCREEN_HEIGHT - bottomScreenBgHeight) / 2, bottomScreenBgWidth, bottomScreenBgHeight); screen_set_base_alpha(ui_fade_alpha); if(ui->drawBottom != NULL) { ui->drawBottom(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight); } screen_set_base_alpha(0xFF); float bottomScreenTopBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenTopBarWidth) / 2; float bottomScreenTopBarY = 0; screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR, bottomScreenTopBarX, bottomScreenTopBarY, bottomScreenTopBarWidth, bottomScreenTopBarHeight); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW, bottomScreenTopBarX, bottomScreenTopBarY + bottomScreenTopBarHeight, bottomScreenTopBarShadowWidth, bottomScreenTopBarShadowHeight); float bottomScreenBottomBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenBottomBarWidth) / 2; float bottomScreenBottomBarY = BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight; screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR, bottomScreenBottomBarX, bottomScreenBottomBarY, bottomScreenBottomBarWidth, bottomScreenBottomBarHeight); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW, bottomScreenBottomBarX, bottomScreenBottomBarY - bottomScreenBottomBarShadowHeight, bottomScreenBottomBarShadowWidth, bottomScreenBottomBarShadowHeight); screen_set_base_alpha(ui_fade_alpha); if(ui->name != NULL) { float nameWidth; float nameHeight; screen_get_string_size(&nameWidth, &nameHeight, ui->name, 0.5f, 0.5f); screen_draw_string(ui->name, (BOTTOM_SCREEN_WIDTH - nameWidth) / 2, (bottomScreenTopBarHeight - nameHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true); } if(ui->info != NULL) { float baseInfoWidth; screen_get_string_size(&baseInfoWidth, NULL, ui->info, 0.5f, 0.5f); float scale = BOTTOM_SCREEN_WIDTH / (baseInfoWidth + 10); if(scale > 1) { scale = 1; } float infoWidth; float infoHeight; screen_get_string_size(&infoWidth, &infoHeight, ui->info, 0.5f * scale, 0.5f * scale); screen_draw_string(ui->info, (BOTTOM_SCREEN_WIDTH - infoWidth) / 2, BOTTOM_SCREEN_HEIGHT - (bottomScreenBottomBarHeight + infoHeight) / 2, 0.5f * scale, 0.5f * scale, COLOR_TEXT, true); } screen_set_base_alpha(0xFF); } bool ui_update() { ui_view* ui = NULL; hidScanInput(); ui = ui_top(); if(ui != NULL && ui->update != NULL) { u32 bottomScreenTopBarHeight = 0; screen_get_texture_size(NULL, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR); u32 bottomScreenBottomBarHeight = 0; screen_get_texture_size(NULL, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR); ui->update(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight); } u64 time = osGetTime(); if(!envIsHomebrew() && time - ui_fade_begin_time < 500) { ui_fade_alpha = (u8) (((time - ui_fade_begin_time) / 500.0f) * 0xFF); } else { ui_fade_alpha = 0xFF; } ui = ui_top(); if(ui != NULL) { screen_begin_frame(); ui_draw_top(ui); ui_draw_bottom(ui); screen_end_frame(); } return ui != NULL; } const char* ui_get_display_eta(u32 seconds) { static char disp[12]; u8 hours = seconds / 3600; seconds -= hours * 3600; u8 minutes = seconds / 60; seconds -= minutes* 60; snprintf(disp, 12, "%02u:%02u:%02u", hours, minutes, (u8) seconds); return disp; } double ui_get_display_size(u64 size) { double s = size; if(s >= 1024) { s /= 1024; } if(s >= 1024) { s /= 1024; } if(s >= 1024) { s /= 1024; } return s; } const char* ui_get_display_size_units(u64 size) { if(size >= 1024 * 1024 * 1024) { return "GiB"; } if(size >= 1024 * 1024) { return "MiB"; } if(size >= 1024) { return "KiB"; } return "B"; }