Steven Smith 1b78bebd94 General cleanup.
* Maintain list position after operations.
* Show current target info in batch operations.
* Fix freeze when suspending to the home menu during a threaded task.
* Other miscellaneous fixes and clean-ups.
2016-04-26 19:30:00 -07:00

134 lines
3.8 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "section.h"
#include "action/action.h"
#include "task/task.h"
#include "../error.h"
#include "../list.h"
#include "../ui.h"
#include "../../core/linkedlist.h"
#include "../../core/screen.h"
static list_item install_from_cdn = {"Install from CDN", COLOR_TEXT, action_install_cdn};
static list_item delete_ticket = {"Delete Ticket", COLOR_TEXT, action_delete_ticket};
typedef struct {
Handle cancelEvent;
bool populated;
} tickets_data;
typedef struct {
linked_list* items;
list_item* selected;
} tickets_action_data;
static void tickets_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
ui_draw_ticket_info(view, ((tickets_action_data*) data)->selected->data, x1, y1, x2, y2);
}
static void tickets_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
tickets_action_data* actionData = (tickets_action_data*) data;
if(hidKeysDown() & KEY_B) {
ui_pop();
list_destroy(view);
free(data);
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data;
ui_pop();
list_destroy(view);
action(actionData->items, actionData->selected);
free(data);
return;
}
if(linked_list_size(items) == 0) {
linked_list_add(items, &install_from_cdn);
linked_list_add(items, &delete_ticket);
}
}
static void tickets_action_open(linked_list* items, list_item* selected) {
tickets_action_data* data = (tickets_action_data*) calloc(1, sizeof(tickets_action_data));
if(data == NULL) {
error_display(NULL, NULL, NULL, "Failed to allocate tickets action data.");
return;
}
data->items = items;
data->selected = selected;
list_display("Ticket Action", "A: Select, B: Return", data, tickets_action_update, tickets_action_draw_top);
}
static void tickets_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
ui_draw_ticket_info(view, selected->data, x1, y1, x2, y2);
}
}
static void tickets_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
tickets_data* listData = (tickets_data*) data;
if(hidKeysDown() & KEY_B) {
if(listData->cancelEvent != 0) {
svcSignalEvent(listData->cancelEvent);
while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) {
svcSleepThread(1000000);
}
listData->cancelEvent = 0;
}
ui_pop();
task_clear_tickets(items);
list_destroy(view);
free(listData);
return;
}
if(!listData->populated || (hidKeysDown() & KEY_X)) {
if(listData->cancelEvent != 0) {
svcSignalEvent(listData->cancelEvent);
while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) {
svcSleepThread(1000000);
}
listData->cancelEvent = 0;
}
listData->cancelEvent = task_populate_tickets(items);
listData->populated = true;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
tickets_action_open(items, selected);
return;
}
}
void tickets_open() {
tickets_data* data = (tickets_data*) calloc(1, sizeof(tickets_data));
if(data == NULL) {
error_display(NULL, NULL, NULL, "Failed to allocate tickets data.");
return;
}
list_display("Tickets", "A: Select, B: Return, X: Refresh", data, tickets_update, tickets_draw_top);
}