Fix build.

This commit is contained in:
Steven Smith 2015-10-03 09:19:13 -07:00
parent 3e0dafc3f0
commit 93b49b20e8

View File

@ -31,14 +31,14 @@ u32 selectorVbo;
void uiInit() {
gpu::createTexture(&selectorTexture);
gpu::setTextureInfo(selectorTexture, 64, 64, gpu::PIXEL_RGBA8, TEXTURE_MIN_FILTER(gpu::FILTER_NEAREST) | TEXTURE_MAG_FILTER(gpu::FILTER_NEAREST));
gpu::setTextureInfo(selectorTexture, 64, 64, gpu::PIXEL_RGBA8, gpu::textureMinFilter(gpu::FILTER_NEAREST) | gpu::textureMagFilter(gpu::FILTER_NEAREST));
void* textureData;
gpu::getTextureData(selectorTexture, &textureData);
memset(textureData, 0xFF, 64 * 64 * 4);
gpu::createVbo(&selectorVbo);
gpu::setVboAttributes(selectorVbo, ATTRIBUTE(0, 3, gpu::ATTR_FLOAT) | ATTRIBUTE(1, 2, gpu::ATTR_FLOAT) | ATTRIBUTE(2, 4, gpu::ATTR_FLOAT), 3);
gpu::setVboAttributes(selectorVbo, gpu::vboAttribute(0, 3, gpu::ATTR_FLOAT) | gpu::vboAttribute(1, 2, gpu::ATTR_FLOAT) | gpu::vboAttribute(2, 4, gpu::ATTR_FLOAT), 3);
const float vboData[] = {
0.0f, 0.0f, -0.1f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f,