Fix name of texture data.

This commit is contained in:
Steven Smith 2016-04-10 19:05:24 -07:00
parent aac72b06e3
commit 78b85d0bf0

View File

@ -42,8 +42,8 @@
void screen_init();
void screen_exit();
void screen_load_texture(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
u32 screen_load_texture_auto(void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
void screen_load_texture(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
u32 screen_load_texture_auto(void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
void screen_load_texture_file(u32 id, const char* path, bool linearFilter);
u32 screen_load_texture_file_auto(const char* path, bool linearFilter);
void screen_load_texture_tiled(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);