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Fix name of texture data.
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@ -42,8 +42,8 @@
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void screen_init();
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void screen_exit();
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void screen_load_texture(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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u32 screen_load_texture_auto(void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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void screen_load_texture(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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u32 screen_load_texture_auto(void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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void screen_load_texture_file(u32 id, const char* path, bool linearFilter);
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u32 screen_load_texture_file_auto(const char* path, bool linearFilter);
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void screen_load_texture_tiled(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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