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https://gitlab.com/Theopse/fbi-i18n-zh.git
synced 2025-04-06 03:58:02 +08:00
Parse DS banners.
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parent
2a63afc75e
commit
aac72b06e3
@ -208,34 +208,18 @@ void screen_exit() {
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}
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}
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u32 next_pow_2(u32 i) {
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i--;
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i |= i >> 1;
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i |= i >> 2;
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i |= i >> 4;
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i |= i >> 8;
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i |= i >> 16;
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i++;
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return i;
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}
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static u32 tiled_texture_index(u32 x, u32 y, u32 w, u32 h) {
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return (((y >> 3) * (w >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
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}
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void screen_load_texture(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter) {
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if(id >= MAX_TEXTURES) {
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util_panic("Attempted to load buffer to invalid texture ID \"%lu\".", id);
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return;
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}
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u32 pow2Width = next_pow_2(width);
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u32 pow2Width = util_next_pow_2(width);
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if(pow2Width < 64) {
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pow2Width = 64;
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}
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u32 pow2Height = next_pow_2(height);
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u32 pow2Height = util_next_pow_2(height);
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if(pow2Height < 64) {
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pow2Height = 64;
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}
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@ -384,7 +368,7 @@ void screen_load_texture_tiled(u32 id, void* tiledData, u32 size, u32 width, u32
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u8* untiledData = (u8*) calloc(1, size);
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for(u32 x = 0; x < width; x++) {
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for(u32 y = 0; y < height; y++) {
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u32 tiledDataPos = tiled_texture_index(x, y, width, height) * pixelSize;
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u32 tiledDataPos = util_tiled_texture_index(x, y, width, height) * pixelSize;
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u32 untiledDataPos = (y * width + x) * pixelSize;
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for(u32 i = 0; i < pixelSize; i++) {
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@ -42,6 +42,8 @@
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void screen_init();
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void screen_exit();
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void screen_load_texture(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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u32 screen_load_texture_auto(void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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void screen_load_texture_file(u32 id, const char* path, bool linearFilter);
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u32 screen_load_texture_file_auto(const char* path, bool linearFilter);
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void screen_load_texture_tiled(u32 id, void* tiledData, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter);
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@ -49,12 +49,12 @@ static Result task_populate_ext_save_data_from(populate_ext_save_data_data* data
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u8 systemLanguage = CFG_LANGUAGE_EN;
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CFGU_GetSystemLanguage(&systemLanguage);
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utf16_to_utf8((uint8_t*) item->name, smdh.titles[systemLanguage].shortDescription, NAME_MAX - 1);
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utf16_to_utf8((uint8_t*) item->name, smdh.titles[systemLanguage].shortDescription, NAME_MAX);
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extSaveDataInfo->hasSmdh = true;
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.shortDescription, smdh.titles[systemLanguage].shortDescription, sizeof(extSaveDataInfo->smdhInfo.shortDescription) - 1);
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.longDescription, smdh.titles[systemLanguage].longDescription, sizeof(extSaveDataInfo->smdhInfo.longDescription) - 1);
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.publisher, smdh.titles[systemLanguage].publisher, sizeof(extSaveDataInfo->smdhInfo.publisher) - 1);
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.shortDescription, smdh.titles[systemLanguage].shortDescription, sizeof(extSaveDataInfo->smdhInfo.shortDescription));
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.longDescription, smdh.titles[systemLanguage].longDescription, sizeof(extSaveDataInfo->smdhInfo.longDescription));
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utf16_to_utf8((uint8_t*) extSaveDataInfo->smdhInfo.publisher, smdh.titles[systemLanguage].publisher, sizeof(extSaveDataInfo->smdhInfo.publisher));
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extSaveDataInfo->smdhInfo.texture = screen_load_texture_tiled_auto(smdh.largeIcon, sizeof(smdh.largeIcon), 48, 48, GPU_RGB565, false);
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} else {
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extSaveDataInfo->hasSmdh = false;
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@ -146,9 +146,9 @@ static void task_populate_files_thread(void* arg) {
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CFGU_GetSystemLanguage(&systemLanguage);
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fileInfo->ciaInfo.hasSmdh = true;
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.shortDescription, smdh.titles[systemLanguage].shortDescription, sizeof(fileInfo->ciaInfo.smdhInfo.shortDescription) - 1);
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.longDescription, smdh.titles[systemLanguage].longDescription, sizeof(fileInfo->ciaInfo.smdhInfo.longDescription) - 1);
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.publisher, smdh.titles[systemLanguage].publisher, sizeof(fileInfo->ciaInfo.smdhInfo.publisher) - 1);
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.shortDescription, smdh.titles[systemLanguage].shortDescription, sizeof(fileInfo->ciaInfo.smdhInfo.shortDescription));
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.longDescription, smdh.titles[systemLanguage].longDescription, sizeof(fileInfo->ciaInfo.smdhInfo.longDescription));
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utf16_to_utf8((uint8_t *) fileInfo->ciaInfo.smdhInfo.publisher, smdh.titles[systemLanguage].publisher, sizeof(fileInfo->ciaInfo.smdhInfo.publisher));
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fileInfo->ciaInfo.smdhInfo.texture = screen_load_texture_tiled_auto(smdh.largeIcon, sizeof(smdh.largeIcon), 48, 48, GPU_RGB565, false);
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}
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}
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@ -39,7 +39,8 @@ static Result task_populate_titles_from(populate_titles_data* data, FS_MediaType
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AM_TitleEntry* titleInfos = (AM_TitleEntry*) calloc(titleCount, sizeof(AM_TitleEntry));
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if(titleInfos != NULL) {
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if(R_SUCCEEDED(res = AM_GetTitleInfo(mediaType, titleCount, titleIds, titleInfos))) {
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SMDH smdh;
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SMDH* smdh = (SMDH*) calloc(1, sizeof(SMDH));
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BNR* bnr = (BNR*) calloc(1, sizeof(BNR));
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for(u32 i = 0; i < titleCount && i < data->max; i++) {
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if(task_is_quit_all() || svcWaitSynchronization(data->cancelEvent, 0) == 0) {
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break;
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@ -61,29 +62,72 @@ static Result task_populate_titles_from(populate_titles_data* data, FS_MediaType
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list_item* item = &data->items[*data->count];
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static const u32 filePathData[] = {0x00000000, 0x00000000, 0x00000002, 0x6E6F6369, 0x00000000};
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static const FS_Path filePath = (FS_Path) {PATH_BINARY, 0x14, (u8*) filePathData};
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u32 archivePath[] = {(u32) (titleIds[i] & 0xFFFFFFFF), (u32) ((titleIds[i] >> 32) & 0xFFFFFFFF), mediaType, 0x00000000};
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FS_Archive archive = {ARCHIVE_SAVEDATA_AND_CONTENT, (FS_Path) {PATH_BINARY, 0x10, (u8*) archivePath}};
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Handle fileHandle;
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if(R_SUCCEEDED(FSUSER_OpenFileDirectly(&fileHandle, archive, filePath, FS_OPEN_READ, 0))) {
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u32 bytesRead;
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if(R_SUCCEEDED(FSFILE_Read(fileHandle, &bytesRead, 0, &smdh, sizeof(SMDH))) && bytesRead == sizeof(SMDH)) {
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if(smdh.magic[0] == 'S' && smdh.magic[1] == 'M' && smdh.magic[2] == 'D' && smdh.magic[3] == 'H') {
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u8 systemLanguage = CFG_LANGUAGE_EN;
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CFGU_GetSystemLanguage(&systemLanguage);
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if(dsiWare) {
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if(R_SUCCEEDED(FSUSER_GetLegacyBannerData(mediaType, titleIds[i], (u8*) bnr))) {
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titleInfo->hasSmdh = true;
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utf16_to_utf8((uint8_t*) item->name, smdh.titles[systemLanguage].shortDescription, NAME_MAX - 1);
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u8 systemLanguage = CFG_LANGUAGE_EN;
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CFGU_GetSystemLanguage(&systemLanguage);
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titleInfo->hasSmdh = true;
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.shortDescription, smdh.titles[systemLanguage].shortDescription, sizeof(titleInfo->smdhInfo.shortDescription) - 1);
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.longDescription, smdh.titles[systemLanguage].longDescription, sizeof(titleInfo->smdhInfo.longDescription) - 1);
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.publisher, smdh.titles[systemLanguage].publisher, sizeof(titleInfo->smdhInfo.publisher) - 1);
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titleInfo->smdhInfo.texture = screen_load_texture_tiled_auto(smdh.largeIcon, sizeof(smdh.largeIcon), 48, 48, GPU_RGB565, false);
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char title[0x100] = {'\0'};
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utf16_to_utf8((uint8_t*) title, bnr->titles[systemLanguage], 0x100);
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char* nameEnd = strchr(title, '\n');
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if(nameEnd == NULL) {
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nameEnd = title + strlen(title);
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}
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}
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FSFILE_Close(fileHandle);
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strncpy(item->name, title, nameEnd - title);
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strncpy(titleInfo->smdhInfo.shortDescription, title, nameEnd - title);
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strncpy(titleInfo->smdhInfo.longDescription, nameEnd + 1, strlen(title) - (nameEnd - title) - 1);
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u8 icon[32 * 32 * 2];
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for(u32 x = 0; x < 32; x++) {
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for(u32 y = 0; y < 32; y++) {
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u32 srcPos = (((y >> 3) * 4 + (x >> 3)) * 8 + (y & 7)) * 4 + ((x & 7) >> 1);
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u32 srcShift = (x & 1) * 4;
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u16 srcPx = bnr->mainIconPalette[(bnr->mainIconBitmap[srcPos] >> srcShift) & 0xF];
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u8 r = (u8) (srcPx & 0x1F);
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u8 g = (u8) ((srcPx >> 5) & 0x1F);
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u8 b = (u8) ((srcPx >> 10) & 0x1F);
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u16 reversedPx = (u16) ((r << 11) | (g << 6) | (b << 1) | 1);
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u32 dstPos = (y * 32 + x) * 2;
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icon[dstPos + 0] = (u8) (reversedPx & 0xFF);
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icon[dstPos + 1] = (u8) ((reversedPx >> 8) & 0xFF);
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}
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}
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titleInfo->smdhInfo.texture = screen_load_texture_auto(icon, sizeof(icon), 32, 32, GPU_RGBA5551, false);
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}
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} else {
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static const u32 filePathData[] = {0x00000000, 0x00000000, 0x00000002, 0x6E6F6369, 0x00000000};
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static const FS_Path filePath = (FS_Path) {PATH_BINARY, 0x14, (u8*) filePathData};
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u32 archivePath[] = {(u32) (titleIds[i] & 0xFFFFFFFF), (u32) ((titleIds[i] >> 32) & 0xFFFFFFFF), mediaType, 0x00000000};
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FS_Archive archive = {ARCHIVE_SAVEDATA_AND_CONTENT, (FS_Path) {PATH_BINARY, 0x10, (u8*) archivePath}};
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Handle fileHandle;
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if(R_SUCCEEDED(FSUSER_OpenFileDirectly(&fileHandle, archive, filePath, FS_OPEN_READ, 0))) {
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u32 bytesRead;
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if(R_SUCCEEDED(FSFILE_Read(fileHandle, &bytesRead, 0, smdh, sizeof(SMDH))) && bytesRead == sizeof(SMDH)) {
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if(smdh->magic[0] == 'S' && smdh->magic[1] == 'M' && smdh->magic[2] == 'D' && smdh->magic[3] == 'H') {
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u8 systemLanguage = CFG_LANGUAGE_EN;
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CFGU_GetSystemLanguage(&systemLanguage);
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utf16_to_utf8((uint8_t*) item->name, smdh->titles[systemLanguage].shortDescription, NAME_MAX);
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titleInfo->hasSmdh = true;
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.shortDescription, smdh->titles[systemLanguage].shortDescription, sizeof(titleInfo->smdhInfo.shortDescription));
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.longDescription, smdh->titles[systemLanguage].longDescription, sizeof(titleInfo->smdhInfo.longDescription));
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utf16_to_utf8((uint8_t*) titleInfo->smdhInfo.publisher, smdh->titles[systemLanguage].publisher, sizeof(titleInfo->smdhInfo.publisher));
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titleInfo->smdhInfo.texture = screen_load_texture_tiled_auto(smdh->largeIcon, sizeof(smdh->largeIcon), 48, 48, GPU_RGB565, false);
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}
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}
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FSFILE_Close(fileHandle);
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}
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}
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bool empty = strlen(item->name) == 0;
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@ -122,6 +166,9 @@ static Result task_populate_titles_from(populate_titles_data* data, FS_MediaType
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(*data->count)++;
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}
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}
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free(smdh);
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free(bnr);
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}
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free(titleInfos);
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@ -5,9 +5,9 @@
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#include "../../list.h"
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typedef struct {
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char shortDescription[0x81];
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char longDescription[0x161];
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char publisher[0x81];
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char shortDescription[0x100];
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char longDescription[0x200];
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char publisher[0x100];
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u32 texture;
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} smdh_info;
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@ -240,13 +240,9 @@ void ui_draw_ext_save_data_info(ui_view* view, void* data, float x1, float y1, f
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float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2;
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screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight);
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u32 smdhIconWidth;
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u32 smdhIconHeight;
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screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->smdhInfo.texture);
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float smdhIconX = smdhInfoBoxX + 8;
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float smdhIconY = smdhInfoBoxY + 8;
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screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight);
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screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, 48, 48);
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float shortDescriptionHeight;
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screen_get_string_size(NULL, &shortDescriptionHeight, info->smdhInfo.shortDescription, 0.5f, 0.5f);
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@ -257,9 +253,9 @@ void ui_draw_ext_save_data_info(ui_view* view, void* data, float x1, float y1, f
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float publisherHeight;
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screen_get_string_size(NULL, &publisherHeight, info->smdhInfo.publisher, 0.5f, 0.5f);
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float smdhTextX = smdhIconX + smdhIconWidth + 8;
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float smdhTextX = smdhIconX + 48 + 8;
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float smdhShortDescriptionY = smdhIconY + (smdhIconHeight - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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float smdhShortDescriptionY = smdhIconY + (48 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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screen_draw_string(info->smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, 0xFF000000, false);
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float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2;
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@ -338,13 +334,9 @@ void ui_draw_file_info(ui_view* view, void* data, float x1, float y1, float x2,
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float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2;
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screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight);
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u32 smdhIconWidth;
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u32 smdhIconHeight;
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screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->ciaInfo.smdhInfo.texture);
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float smdhIconX = smdhInfoBoxX + 8;
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float smdhIconY = smdhInfoBoxY + 8;
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screen_draw_texture(info->ciaInfo.smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight);
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screen_draw_texture(info->ciaInfo.smdhInfo.texture, smdhIconX, smdhIconY, 48, 48);
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float shortDescriptionHeight;
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screen_get_string_size(NULL, &shortDescriptionHeight, info->ciaInfo.smdhInfo.shortDescription, 0.5f, 0.5f);
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@ -355,9 +347,9 @@ void ui_draw_file_info(ui_view* view, void* data, float x1, float y1, float x2,
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float publisherHeight;
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screen_get_string_size(NULL, &publisherHeight, info->ciaInfo.smdhInfo.publisher, 0.5f, 0.5f);
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float smdhTextX = smdhIconX + smdhIconWidth + 8;
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float smdhTextX = smdhIconX + 48 + 8;
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float smdhShortDescriptionY = smdhIconY + (smdhIconHeight - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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float smdhShortDescriptionY = smdhIconY + (48 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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screen_draw_string(info->ciaInfo.smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, 0xFF000000, false);
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float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2;
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@ -510,13 +502,9 @@ void ui_draw_title_info(ui_view* view, void* data, float x1, float y1, float x2,
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float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2;
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screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight);
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u32 smdhIconWidth;
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u32 smdhIconHeight;
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screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->smdhInfo.texture);
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float smdhIconX = smdhInfoBoxX + 8;
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float smdhIconY = smdhInfoBoxY + 8;
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screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight);
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screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, 48, 48);
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float shortDescriptionHeight;
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screen_get_string_size(NULL, &shortDescriptionHeight, info->smdhInfo.shortDescription, 0.5f, 0.5f);
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@ -527,9 +515,9 @@ void ui_draw_title_info(ui_view* view, void* data, float x1, float y1, float x2,
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float publisherHeight;
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screen_get_string_size(NULL, &publisherHeight, info->smdhInfo.publisher, 0.5f, 0.5f);
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float smdhTextX = smdhIconX + smdhIconWidth + 8;
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float smdhTextX = smdhIconX + 48 + 8;
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float smdhShortDescriptionY = smdhIconY + (smdhIconHeight - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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float smdhShortDescriptionY = smdhIconY + (48 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2;
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screen_draw_string(info->smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, 0xFF000000, false);
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float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2;
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@ -435,4 +435,20 @@ int util_compare_directory_entries(const void* e1, const void* e2) {
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return strcasecmp(entryName1, entryName2);
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}
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}
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u32 util_next_pow_2(u32 i) {
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i--;
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i |= i >> 1;
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i |= i >> 2;
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i |= i >> 4;
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i |= i >> 8;
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i |= i >> 16;
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i++;
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return i;
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}
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u32 util_tiled_texture_index(u32 x, u32 y, u32 w, u32 h) {
|
||||
return (((y >> 3) * (w >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3));
|
||||
}
|
@ -25,6 +25,19 @@ typedef struct {
|
||||
u8 largeIcon[0x1200];
|
||||
} SMDH;
|
||||
|
||||
typedef struct {
|
||||
u8 version;
|
||||
bool animated;
|
||||
u16 crc16[4];
|
||||
u8 reserved[0x16];
|
||||
u8 mainIconBitmap[0x200];
|
||||
u16 mainIconPalette[0x10];
|
||||
u16 titles[16][0x80];
|
||||
u8 animatedFrameBitmaps[8][0x200];
|
||||
u16 animatedFramePalettes[8][0x10];
|
||||
u16 animationSequence[0x40];
|
||||
} BNR;
|
||||
|
||||
void util_panic(const char* s, ...);
|
||||
|
||||
bool util_is_dir(FS_Archive* archive, const char* path);
|
||||
@ -44,4 +57,7 @@ Result util_ensure_dir(FS_Archive* archive, const char* path);
|
||||
|
||||
int util_compare_u32(const void* e1, const void* e2);
|
||||
int util_compare_u64(const void* e1, const void* e2);
|
||||
int util_compare_directory_entries(const void* e1, const void* e2);
|
||||
int util_compare_directory_entries(const void* e1, const void* e2);
|
||||
|
||||
u32 util_next_pow_2(u32 i);
|
||||
u32 util_tiled_texture_index(u32 x, u32 y, u32 w, u32 h);
|
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Reference in New Issue
Block a user