import { ref, watch, reactive, nextTick, defineComponent } from 'vue'; // Utils import { preventDefault, getScrollTop, createNamespace } from '../utils'; // Composables import { useScrollParent } from '@vant/use'; import { useTouch } from '../composables/use-touch'; // Components import { Loading } from '../loading'; const [name, bem, t] = createNamespace('pull-refresh'); const DEFAULT_HEAD_HEIGHT = 50; const TEXT_STATUS = ['pulling', 'loosing', 'success']; type PullRefreshStatus = | 'normal' | 'loading' | 'loosing' | 'pulling' | 'success'; export default defineComponent({ name, props: { disabled: Boolean, successText: String, pullingText: String, loosingText: String, loadingText: String, pullDistance: [Number, String], modelValue: { type: Boolean, default: false, }, successDuration: { type: [Number, String], default: 500, }, animationDuration: { type: [Number, String], default: 300, }, headHeight: { type: [Number, String], default: DEFAULT_HEAD_HEIGHT, }, }, emits: ['refresh', 'update:modelValue'], setup(props, { emit, slots }) { let reachTop: boolean; const root = ref(); const scrollParent = useScrollParent(root); const state = reactive({ status: 'normal' as PullRefreshStatus, distance: 0, duration: 0, }); const touch = useTouch(); const getHeadStyle = () => { if (props.headHeight !== DEFAULT_HEAD_HEIGHT) { return { height: `${props.headHeight}px`, }; } }; const isTouchable = () => state.status !== 'loading' && state.status !== 'success' && !props.disabled; const ease = (distance: number) => { const pullDistance = +(props.pullDistance || props.headHeight); if (distance > pullDistance) { if (distance < pullDistance * 2) { distance = pullDistance + (distance - pullDistance) / 2; } else { distance = pullDistance * 1.5 + (distance - pullDistance * 2) / 4; } } return Math.round(distance); }; const setStatus = (distance: number, isLoading?: boolean) => { const pullDistance = +(props.pullDistance || props.headHeight); state.distance = distance; if (isLoading) { state.status = 'loading'; } else if (distance === 0) { state.status = 'normal'; } else if (distance < pullDistance) { state.status = 'pulling'; } else { state.status = 'loosing'; } }; const getStatusText = () => { const { status } = state; if (status === 'normal') { return ''; } return props[`${status}Text` as const] || t(status); }; const renderStatus = () => { const { status, distance } = state; if (slots[status]) { return slots[status]!({ distance }); } const nodes = []; if (TEXT_STATUS.includes(status)) { nodes.push(
{getStatusText()}
); } if (status === 'loading') { nodes.push({getStatusText()}); } return nodes; }; const showSuccessTip = () => { state.status = 'success'; setTimeout(() => { setStatus(0); }, +props.successDuration); }; const checkPosition = (event: TouchEvent) => { reachTop = getScrollTop(scrollParent.value!) === 0; if (reachTop) { state.duration = 0; touch.start(event); } }; const onTouchStart = (event: TouchEvent) => { if (isTouchable()) { checkPosition(event); } }; const onTouchMove = (event: TouchEvent) => { if (isTouchable()) { if (!reachTop) { checkPosition(event); } const { deltaY } = touch; touch.move(event); if (reachTop && deltaY.value >= 0 && touch.isVertical()) { preventDefault(event); setStatus(ease(deltaY.value)); } } }; const onTouchEnd = () => { if (reachTop && touch.deltaY.value && isTouchable()) { state.duration = +props.animationDuration; if (state.status === 'loosing') { setStatus(+props.headHeight, true); emit('update:modelValue', true); // ensure value change can be watched nextTick(() => emit('refresh')); } else { setStatus(0); } } }; watch( () => props.modelValue, (value) => { state.duration = +props.animationDuration; if (value) { setStatus(+props.headHeight, true); } else if (slots.success || props.successText) { showSuccessTip(); } else { setStatus(0, false); } } ); return () => { const trackStyle = { transitionDuration: `${state.duration}ms`, transform: state.distance ? `translate3d(0,${state.distance}px, 0)` : '', }; return (
{renderStatus()}
{slots.default?.()}
); }; }, });