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fix(PullRefresh): may trigger browser bounce in some cases (#10080)
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@ -1,14 +1,12 @@
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import { ref } from 'vue';
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const MIN_DISTANCE = 10;
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type Direction = '' | 'vertical' | 'horizontal';
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function getDirection(x: number, y: number) {
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if (x > y && x > MIN_DISTANCE) {
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if (x > y) {
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return 'horizontal';
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}
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if (y > x && y > MIN_DISTANCE) {
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if (y > x) {
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return 'vertical';
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}
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return '';
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@ -42,13 +40,19 @@ export function useTouch() {
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const move = ((event: TouchEvent) => {
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const touch = event.touches[0];
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// Fix: Safari back will set clientX to negative number
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// safari back will set clientX to negative number
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deltaX.value = touch.clientX < 0 ? 0 : touch.clientX - startX.value;
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deltaY.value = touch.clientY - startY.value;
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offsetX.value = Math.abs(deltaX.value);
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offsetY.value = Math.abs(deltaY.value);
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if (!direction.value) {
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// lock direction when distance is greater than a certain value
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const LOCK_DIRECTION_DISTANCE = 10;
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if (
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!direction.value ||
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(offsetX.value < LOCK_DIRECTION_DISTANCE &&
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offsetY.value < LOCK_DIRECTION_DISTANCE)
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) {
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direction.value = getDirection(offsetX.value, offsetY.value);
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}
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}) as EventListener;
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@ -290,16 +290,8 @@ export default defineComponent({
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if (props.touchable && state.swiping) {
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touch.move(event);
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// if user starting to touchmove, prevent the event bubbling to
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// avoid affecting the parent components
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const shouldPrevent =
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isCorrectDirection.value ||
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touch.offsetY.value > touch.offsetX.value === props.vertical;
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if (shouldPrevent) {
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preventDefault(event, props.stopPropagation);
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}
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if (isCorrectDirection.value) {
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preventDefault(event, props.stopPropagation);
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move({ offset: delta.value });
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}
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}
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