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By passing the Gin context to bindings, custom validators can take advantage of the information in the context.
188 lines
5.1 KiB
Go
188 lines
5.1 KiB
Go
// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
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// Use of this source code is governed by a MIT style
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// license that can be found in the LICENSE file.
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package binding
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import (
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"context"
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"fmt"
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"reflect"
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"sync"
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"github.com/go-playground/validator/v10"
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)
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var validatorTags = make(map[reflect.Type]string)
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// RegisterValidatorTag registers a validator tag against a number of types.
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// This allows defining validation for custom slice, array, and map types. For example:
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// type CustomMap map[int]string
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// ...
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// binding.RegisterValidatorTag("gt=0", CustomMap{})
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//
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// Do not use the "dive" tag (unless in conjunction with "keys"/"endkeys").
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// Slice/array/map elements are validated independently.
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//
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// This function will not have any effect is binding.Validator has been replaced.
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//
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// NOTE: This function is not thread-safe. It is intended that these all be registered prior to any validation.
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func RegisterValidatorTag(tag string, types ...interface{}) {
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for _, typ := range types {
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t := reflect.TypeOf(typ)
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if t.Kind() == reflect.Ptr {
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t = t.Elem()
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}
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if t.Kind() != reflect.Slice && t.Kind() != reflect.Array && t.Kind() != reflect.Map {
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panic("validator tags can be registered only for slices, arrays, and maps")
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}
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validatorTags[t] = tag
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}
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}
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type defaultValidator struct {
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once sync.Once
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validate *validator.Validate
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}
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// SliceFieldError is returned for invalid slice or array elements.
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// It extends validator.FieldError with the index of the failing element.
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type SliceFieldError interface {
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validator.FieldError
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Index() int
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}
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type sliceFieldError struct {
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validator.FieldError
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index int
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}
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func (fe sliceFieldError) Index() int {
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return fe.index
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}
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func (fe sliceFieldError) Error() string {
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return fmt.Sprintf("[%d]: %s", fe.index, fe.FieldError.Error())
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}
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func (fe sliceFieldError) Unwrap() error {
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return fe.FieldError
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}
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// MapFieldError is returned for invalid map values.
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// It extends validator.FieldError with the key of the failing value.
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type MapFieldError interface {
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validator.FieldError
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Key() interface{}
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}
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type mapFieldError struct {
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validator.FieldError
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key interface{}
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}
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func (fe mapFieldError) Key() interface{} {
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return fe.key
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}
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func (fe mapFieldError) Error() string {
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return fmt.Sprintf("[%v]: %s", fe.key, fe.FieldError.Error())
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}
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func (fe mapFieldError) Unwrap() error {
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return fe.FieldError
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}
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var _ ContextStructValidator = &defaultValidator{}
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// ValidateStruct receives any kind of type, but validates only structs, pointers, slices, arrays, and maps.
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func (v *defaultValidator) ValidateStruct(obj interface{}) error {
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return v.ValidateStructContext(context.Background(), obj)
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}
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func (v *defaultValidator) ValidateStructContext(ctx context.Context, obj interface{}) error {
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if obj == nil {
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return nil
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}
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value := reflect.ValueOf(obj)
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switch value.Kind() {
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case reflect.Ptr:
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return v.ValidateStructContext(ctx, value.Elem().Interface())
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case reflect.Struct:
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return v.validateStruct(ctx, obj)
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case reflect.Slice, reflect.Array:
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var errs validator.ValidationErrors
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if tag, ok := validatorTags[value.Type()]; ok {
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if err := v.validateVar(ctx, obj, tag); err != nil {
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errs = append(errs, err.(validator.ValidationErrors)...) // nolint: errorlint
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}
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}
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count := value.Len()
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for i := 0; i < count; i++ {
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if err := v.ValidateStructContext(ctx, value.Index(i).Interface()); err != nil {
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for _, fieldError := range err.(validator.ValidationErrors) { // nolint: errorlint
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errs = append(errs, sliceFieldError{fieldError, i})
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}
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}
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}
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if len(errs) > 0 {
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return errs
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}
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return nil
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case reflect.Map:
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var errs validator.ValidationErrors
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if tag, ok := validatorTags[value.Type()]; ok {
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if err := v.validateVar(ctx, obj, tag); err != nil {
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errs = append(errs, err.(validator.ValidationErrors)...) // nolint: errorlint
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}
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}
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for _, key := range value.MapKeys() {
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if err := v.ValidateStructContext(ctx, value.MapIndex(key).Interface()); err != nil {
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for _, fieldError := range err.(validator.ValidationErrors) { // nolint: errorlint
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errs = append(errs, mapFieldError{fieldError, key.Interface()})
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}
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}
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}
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if len(errs) > 0 {
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return errs
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}
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return nil
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default:
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return nil
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}
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}
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// validateStruct receives struct type
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func (v *defaultValidator) validateStruct(ctx context.Context, obj interface{}) error {
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v.lazyinit()
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return v.validate.StructCtx(ctx, obj)
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}
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// validateStruct receives slice, array, and map types
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func (v *defaultValidator) validateVar(ctx context.Context, obj interface{}, tag string) error {
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v.lazyinit()
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return v.validate.VarCtx(ctx, obj, tag)
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}
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// Engine returns the underlying validator engine which powers the default
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// Validator instance. This is useful if you want to register custom validations
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// or struct level validations. See validator GoDoc for more info -
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// https://pkg.go.dev/github.com/go-playground/validator/v10
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func (v *defaultValidator) Engine() interface{} {
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v.lazyinit()
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return v.validate
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}
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func (v *defaultValidator) lazyinit() {
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v.once.Do(func() {
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v.validate = validator.New()
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v.validate.SetTagName("binding")
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})
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}
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