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add sync.Pool to manager JSON,XML,YAML,ProtoBuf,MsgPack Render object. we can move JSON,XML,YAML,ProtoBuf,MsgPack Render implement to sub-module in Gin or other repository module based on this change.
58 lines
1.4 KiB
Go
58 lines
1.4 KiB
Go
// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
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// Use of this source code is governed by a MIT style
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// license that can be found in the LICENSE file.
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package render
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import (
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"net/http"
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"github.com/ugorji/go/codec"
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)
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func init() {
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Register(MsgPackRenderType, MsgPackFactory{})
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}
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// MsgPack contains the given interface object.
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type MsgPack struct {
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Data interface{}
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}
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// MsgPackFactory instance the MsgPack object.
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type MsgPackFactory struct{}
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var msgpackContentType = []string{"application/msgpack; charset=utf-8"}
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// Setup set data and opts
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func (r *MsgPack) Setup(data interface{}, opts ...interface{}) {
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r.Data = data
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}
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// Reset clean data and opts
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func (r *MsgPack) Reset() {
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r.Data = nil
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}
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// Render (MsgPack) encodes the given interface object and writes data with custom ContentType.
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func (r *MsgPack) Render(w http.ResponseWriter) error {
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return WriteMsgPack(w, r.Data)
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}
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// WriteContentType (MsgPack) writes MsgPack ContentType.
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func (r *MsgPack) WriteContentType(w http.ResponseWriter) {
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writeContentType(w, msgpackContentType)
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}
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// WriteMsgPack writes MsgPack ContentType and encodes the given interface object.
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func WriteMsgPack(w http.ResponseWriter, obj interface{}) error {
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writeContentType(w, msgpackContentType)
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var mh codec.MsgpackHandle
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return codec.NewEncoder(w, &mh).Encode(obj)
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}
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// Instance a new MsgPack object.
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func (MsgPackFactory) Instance() RenderRecycler {
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return &MsgPack{}
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}
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