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	* Simplify SliceValidationError Error method * Replace fmt.Fprintf with b.WriteString --------- Co-authored-by: huangzw <huangzw@hsmap.com> Co-authored-by: 1911860538 <alxps1911@163.com>
		
			
				
	
	
		
			96 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
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// Use of this source code is governed by a MIT style
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// license that can be found in the LICENSE file.
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package binding
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import (
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	"reflect"
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	"strconv"
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	"strings"
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	"sync"
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	"github.com/go-playground/validator/v10"
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)
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type defaultValidator struct {
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	once     sync.Once
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	validate *validator.Validate
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}
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type SliceValidationError []error
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// Error concatenates all error elements in SliceValidationError into a single string separated by \n.
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func (err SliceValidationError) Error() string {
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	if len(err) == 0 {
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		return ""
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	}
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	var b strings.Builder
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	for i := 0; i < len(err); i++ {
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		if err[i] != nil {
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			if b.Len() > 0 {
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				b.WriteString("\n")
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			}
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			b.WriteString("[" + strconv.Itoa(i) + "]: " + err[i].Error())
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		}
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	}
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	return b.String()
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}
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var _ StructValidator = (*defaultValidator)(nil)
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// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
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func (v *defaultValidator) ValidateStruct(obj any) error {
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	if obj == nil {
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		return nil
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	}
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	value := reflect.ValueOf(obj)
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	switch value.Kind() {
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	case reflect.Ptr:
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		if value.Elem().Kind() != reflect.Struct {
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			return v.ValidateStruct(value.Elem().Interface())
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		}
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		return v.validateStruct(obj)
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	case reflect.Struct:
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		return v.validateStruct(obj)
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	case reflect.Slice, reflect.Array:
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		count := value.Len()
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		validateRet := make(SliceValidationError, 0)
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		for i := 0; i < count; i++ {
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			if err := v.ValidateStruct(value.Index(i).Interface()); err != nil {
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				validateRet = append(validateRet, err)
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			}
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		}
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		if len(validateRet) == 0 {
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			return nil
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		}
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		return validateRet
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	default:
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		return nil
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	}
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}
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// validateStruct receives struct type
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func (v *defaultValidator) validateStruct(obj any) error {
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	v.lazyinit()
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	return v.validate.Struct(obj)
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}
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// Engine returns the underlying validator engine which powers the default
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// Validator instance. This is useful if you want to register custom validations
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// or struct level validations. See validator GoDoc for more info -
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// https://pkg.go.dev/github.com/go-playground/validator/v10
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func (v *defaultValidator) Engine() any {
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	v.lazyinit()
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	return v.validate
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}
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func (v *defaultValidator) lazyinit() {
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	v.once.Do(func() {
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		v.validate = validator.New()
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		v.validate.SetTagName("binding")
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	})
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}
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