gin/binding/default_validator.go
2020-03-26 07:38:57 +00:00

97 lines
2.3 KiB
Go

// Copyright 2017 Manu Martinez-Almeida. All rights reserved.
// Use of this source code is governed by a MIT style
// license that can be found in the LICENSE file.
package binding
import (
"reflect"
"fmt"
"sync"
"strings"
"log"
"github.com/go-playground/validator/v10"
// "github.com/ahmetb/go-linq"
)
type defaultValidator struct {
once sync.Once
validate *validator.Validate
}
type sliceValidateError []error
func (err sliceValidateError) Error() string {
var errMsgs []string
for i, e := range err {
if e == nil {
continue
}
errMsgs = append(errMsgs, fmt.Sprintf("[%d]: %s", i, err.Error()))
}
return strings.Join(errMsgs, "\n")
}
var _ ValidatorImp = &defaultValidator{}
// ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
func (v *defaultValidator) Validate(obj interface{}) error {
log.Println("called")
if obj == nil {
return nil
}
value := reflect.ValueOf(obj)
valueType := value.Kind()
log.Printf("valueType: %v, %#v\n", valueType, valueType)
if valueType == reflect.Ptr {
value = value.Elem()
valueType = value.Kind()
}
switch valueType {
case reflect.Struct:
log.Printf("goto validateStruct: %v, %#v\n", obj, obj)
return v.validateStruct(obj)
case reflect.Slice, reflect.Array:
count := value.Len()
validateRet := make(sliceValidateError, 0)
for i := 0; i < count; i++ {
log.Println("called inside slice")
if err := v.Validate(value.Index(i)); err != nil {
validateRet = append(validateRet, err)
}
}
log.Println(validateRet)
if len(validateRet) == 0 {
return nil
}
return validateRet
default:
return nil
}
}
// validateStruct receives struct type
func (v *defaultValidator) validateStruct(obj interface{}) error {
v.lazyinit()
return v.validate.Struct(obj)
}
// Engine returns the underlying validator engine which powers the default
// Validator instance. This is useful if you want to register custom validations
// or struct level validations. See validator GoDoc for more info -
// https://godoc.org/gopkg.in/go-playground/validator.v8
func (v *defaultValidator) Engine() interface{} {
v.lazyinit()
return v.validate
}
func (v *defaultValidator) lazyinit() {
v.once.Do(func() {
v.validate = validator.New()
v.validate.SetTagName("binding")
})
}