2016-05-26 20:46:03 -07:00

248 lines
7.6 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "section.h"
#include "action/action.h"
#include "task/task.h"
#include "../error.h"
#include "../list.h"
#include "../ui.h"
#include "../../core/linkedlist.h"
#include "../../core/screen.h"
static list_item launch_title = {"Launch Title", COLOR_TEXT, action_launch_title};
static list_item delete_title = {"Delete Title", COLOR_TEXT, action_delete_title};
static list_item extract_smdh = {"Extract SMDH", COLOR_TEXT, action_extract_smdh};
static list_item import_seed = {"Import Seed", COLOR_TEXT, action_import_seed};
static list_item browse_save_data = {"Browse Save Data", COLOR_TEXT, action_browse_title_save_data};
static list_item import_secure_value = {"Import Secure Value", COLOR_TEXT, action_import_secure_value};
static list_item export_secure_value = {"Export Secure Value", COLOR_TEXT, action_export_secure_value};
static list_item delete_secure_value = {"Delete Secure Value", COLOR_TEXT, action_delete_secure_value};
typedef struct {
populate_titles_data populateData;
bool showGameCard;
bool showSD;
bool showNAND;
bool populated;
} titles_data;
typedef struct {
linked_list* items;
list_item* selected;
} titles_action_data;
static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
ui_draw_title_info(view, ((titles_action_data*) data)->selected->data, x1, y1, x2, y2);
}
static void titles_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
titles_action_data* actionData = (titles_action_data*) data;
if(hidKeysDown() & KEY_B) {
ui_pop();
list_destroy(view);
free(data);
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data;
ui_pop();
list_destroy(view);
action(actionData->items, actionData->selected);
free(data);
return;
}
if(linked_list_size(items) == 0) {
linked_list_add(items, &launch_title);
title_info* info = (title_info*) actionData->selected->data;
if(info->mediaType != MEDIATYPE_GAME_CARD) {
linked_list_add(items, &delete_title);
}
if(!info->twl) {
linked_list_add(items, &extract_smdh);
if(info->mediaType != MEDIATYPE_GAME_CARD) {
linked_list_add(items, &import_seed);
}
linked_list_add(items, &browse_save_data);
if(info->mediaType != MEDIATYPE_GAME_CARD) {
linked_list_add(items, &import_secure_value);
linked_list_add(items, &export_secure_value);
linked_list_add(items, &delete_secure_value);
}
}
}
}
static void titles_action_open(linked_list* items, list_item* selected) {
titles_action_data* data = (titles_action_data*) calloc(1, sizeof(titles_action_data));
if(data == NULL) {
error_display(NULL, NULL, NULL, "Failed to allocate titles action data.");
return;
}
data->items = items;
data->selected = selected;
list_display("Title Action", "A: Select, B: Return", data, titles_action_update, titles_action_draw_top);
}
static void titles_filters_add_entry(linked_list* items, const char* name, bool* val) {
list_item* item = (list_item*) calloc(1, sizeof(list_item));
if(item != NULL) {
snprintf(item->name, LIST_ITEM_NAME_MAX, "%s", name);
item->color = *val ? COLOR_ENABLED : COLOR_DISABLED;
item->data = val;
linked_list_add(items, item);
}
}
static void titles_filters_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
titles_data* listData = (titles_data*) data;
if(hidKeysDown() & KEY_B) {
linked_list_iter iter;
linked_list_iterate(items, &iter);
while(linked_list_iter_has_next(&iter)) {
free(linked_list_iter_next(&iter));
linked_list_iter_remove(&iter);
}
ui_pop();
list_destroy(view);
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
bool* val = (bool*) selected->data;
*val = !(*val);
selected->color = *val ? COLOR_ENABLED : COLOR_DISABLED;
listData->populated = false;
}
if(linked_list_size(items) == 0) {
titles_filters_add_entry(items, "Show game card", &listData->showGameCard);
titles_filters_add_entry(items, "Show SD", &listData->showSD);
titles_filters_add_entry(items, "Show NAND", &listData->showNAND);
}
}
static void titles_filters_open(titles_data* data) {
list_display("Filters", "A: Toggle, B: Return", data, titles_filters_update, NULL);
}
static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
ui_draw_title_info(view, selected->data, x1, y1, x2, y2);
}
}
static void titles_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
titles_data* listData = (titles_data*) data;
if(hidKeysDown() & KEY_B) {
if(!listData->populateData.finished) {
svcSignalEvent(listData->populateData.cancelEvent);
while(!listData->populateData.finished) {
svcSleepThread(1000000);
}
}
ui_pop();
task_clear_titles(items);
list_destroy(view);
free(listData);
return;
}
if(hidKeysDown() & KEY_SELECT) {
titles_filters_open(listData);
return;
}
if(!listData->populated || (hidKeysDown() & KEY_X)) {
if(!listData->populateData.finished) {
svcSignalEvent(listData->populateData.cancelEvent);
while(!listData->populateData.finished) {
svcSleepThread(1000000);
}
}
listData->populateData.items = items;
Result res = task_populate_titles(&listData->populateData);
if(R_FAILED(res)) {
error_display_res(NULL, NULL, NULL, res, "Failed to initiate title list population.");
}
listData->populated = true;
}
if(listData->populateData.finished && R_FAILED(listData->populateData.result)) {
error_display_res(NULL, NULL, NULL, listData->populateData.result, "Failed to populate title list.");
listData->populateData.result = 0;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
titles_action_open(items, selected);
return;
}
}
static bool titles_filter(void* data, u64 titleId, FS_MediaType mediaType) {
titles_data* listData = (titles_data*) data;
if(mediaType == MEDIATYPE_GAME_CARD) {
return listData->showGameCard;
} else if(mediaType == MEDIATYPE_SD) {
return listData->showSD;
} else {
return listData->showNAND;
}
}
void titles_open() {
titles_data* data = (titles_data*) calloc(1, sizeof(titles_data));
if(data == NULL) {
error_display(NULL, NULL, NULL, "Failed to allocate titles data.");
return;
}
data->populateData.filter = titles_filter;
data->populateData.filterData = data;
data->populateData.finished = true;
data->showGameCard = true;
data->showSD = true;
data->showNAND = true;
list_display("Titles", "A: Select, B: Return, X: Refresh, Select: Filter", data, titles_update, titles_draw_top);
}