mirror of
https://gitlab.com/Theopse/fbi-i18n-zh.git
synced 2025-04-06 03:58:02 +08:00
336 lines
11 KiB
C
336 lines
11 KiB
C
#include <malloc.h>
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#include <stdio.h>
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#include <string.h>
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#include <3ds.h>
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#include "resources.h"
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#include "section.h"
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#include "action/action.h"
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#include "task/uitask.h"
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#include "../core/core.h"
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static list_item launch_title = {"啓動程式", COLOR_TEXT, action_launch_title};
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static list_item delete_title = {"刪除程式", COLOR_TEXT, action_delete_title};
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static list_item delete_title_ticket = {"刪除程式和儲存數據", COLOR_TEXT, action_delete_title_ticket};
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static list_item extract_smdh = {"提取SMDH", COLOR_TEXT, action_extract_smdh};
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static list_item import_seed = {"導入Seed", COLOR_TEXT, action_import_seed};
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static list_item browse_save_data = {"瀏覽儲存文件", COLOR_TEXT, action_browse_title_save_data};
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static list_item import_save_data = {"導入儲存文件", COLOR_TEXT, action_import_twl_save};
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static list_item export_save_data = {"導出儲存文件", COLOR_TEXT, action_export_twl_save};
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static list_item erase_save_data = {"清除儲存文件", COLOR_TEXT, action_erase_twl_save};
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static list_item import_secure_value = {"導入安全値", COLOR_TEXT, action_import_secure_value};
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static list_item export_secure_value = {"導出安全値", COLOR_TEXT, action_export_secure_value};
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static list_item delete_secure_value = {"刪除安全値", COLOR_TEXT, action_delete_secure_value};
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typedef struct {
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populate_titles_data populateData;
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bool showGameCard;
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bool showSD;
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bool showNAND;
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bool sortById;
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bool sortByName;
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bool sortBySize;
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bool populated;
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} titles_data;
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typedef struct {
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linked_list* items;
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list_item* selected;
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} titles_action_data;
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static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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task_draw_title_info(view, ((titles_action_data*) data)->selected->data, x1, y1, x2, y2);
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}
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static void titles_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titles_action_data* actionData = (titles_action_data*) data;
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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list_destroy(view);
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free(data);
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data;
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ui_pop();
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list_destroy(view);
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action(actionData->items, actionData->selected);
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free(data);
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return;
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}
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if(linked_list_size(items) == 0) {
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linked_list_add(items, &launch_title);
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title_info* info = (title_info*) actionData->selected->data;
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if(info->mediaType != MEDIATYPE_GAME_CARD) {
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linked_list_add(items, &delete_title);
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linked_list_add(items, &delete_title_ticket);
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}
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if(!info->twl) {
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linked_list_add(items, &extract_smdh);
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if(info->mediaType != MEDIATYPE_GAME_CARD) {
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linked_list_add(items, &import_seed);
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}
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linked_list_add(items, &browse_save_data);
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if(info->mediaType != MEDIATYPE_GAME_CARD) {
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linked_list_add(items, &import_secure_value);
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linked_list_add(items, &export_secure_value);
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linked_list_add(items, &delete_secure_value);
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}
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} else if(info->mediaType == MEDIATYPE_GAME_CARD) {
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linked_list_add(items, &import_save_data);
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linked_list_add(items, &export_save_data);
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linked_list_add(items, &erase_save_data);
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}
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}
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}
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static void titles_action_open(linked_list* items, list_item* selected) {
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titles_action_data* data = (titles_action_data*) calloc(1, sizeof(titles_action_data));
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if(data == NULL) {
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error_display(NULL, NULL, "無法分配程式操作數據");
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return;
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}
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data->items = items;
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data->selected = selected;
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list_display("程式操作", "A: 選擇, B: 返回", data, titles_action_update, titles_action_draw_top);
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}
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static void titles_options_add_entry(linked_list* items, const char* name, bool* val) {
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list_item* item = (list_item*) calloc(1, sizeof(list_item));
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if(item != NULL) {
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snprintf(item->name, LIST_ITEM_NAME_MAX, "%s", name);
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item->color = *val ? COLOR_ENABLED : COLOR_DISABLED;
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item->data = val;
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linked_list_add(items, item);
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}
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}
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static void titles_options_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titles_data* listData = (titles_data*) data;
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if(hidKeysDown() & KEY_B) {
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linked_list_iter iter;
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linked_list_iterate(items, &iter);
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while(linked_list_iter_has_next(&iter)) {
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free(linked_list_iter_next(&iter));
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linked_list_iter_remove(&iter);
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}
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ui_pop();
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list_destroy(view);
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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bool* val = (bool*) selected->data;
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*val = !(*val);
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if(*val && (val == &listData->sortById || val == &listData->sortByName || val == &listData->sortBySize)) {
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if(val == &listData->sortById) {
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listData->sortByName = false;
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listData->sortBySize = false;
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} else if(val == &listData->sortByName) {
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listData->sortById = false;
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listData->sortBySize = false;
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} else if(val == &listData->sortBySize) {
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listData->sortById = false;
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listData->sortByName = false;
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}
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linked_list_iter iter;
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linked_list_iterate(items, &iter);
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while(linked_list_iter_has_next(&iter)) {
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list_item* item = (list_item*) linked_list_iter_next(&iter);
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item->color = *(bool*) item->data ? COLOR_ENABLED : COLOR_DISABLED;
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}
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} else {
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selected->color = *val ? COLOR_ENABLED : COLOR_DISABLED;
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}
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listData->populated = false;
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}
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if(linked_list_size(items) == 0) {
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titles_options_add_entry(items, "顯示遊戲Card", &listData->showGameCard);
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titles_options_add_entry(items, "顯示SD Card程式", &listData->showSD);
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titles_options_add_entry(items, "顯示NAND程式", &listData->showNAND);
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titles_options_add_entry(items, "按ID排列", &listData->sortById);
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titles_options_add_entry(items, "按名稱排列", &listData->sortByName);
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titles_options_add_entry(items, "按大小排列", &listData->sortBySize);
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}
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}
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static void titles_options_open(titles_data* data) {
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list_display("選項", "A: 切換, B: 返回", data, titles_options_update, NULL);
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}
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static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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if(selected != NULL && selected->data != NULL) {
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task_draw_title_info(view, selected->data, x1, y1, x2, y2);
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}
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}
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static void titles_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titles_data* listData = (titles_data*) data;
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if(hidKeysDown() & KEY_B) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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ui_pop();
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task_clear_titles(items);
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list_destroy(view);
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free(listData);
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return;
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}
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if(hidKeysDown() & KEY_SELECT) {
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titles_options_open(listData);
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return;
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}
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if(!listData->populated || (hidKeysDown() & KEY_X)) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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listData->populateData.items = items;
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Result res = task_populate_titles(&listData->populateData);
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if(R_FAILED(res)) {
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error_display_res(NULL, NULL, res, "無法初始化程式列表");
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}
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listData->populated = true;
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}
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if(listData->populateData.finished && R_FAILED(listData->populateData.result)) {
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error_display_res(NULL, NULL, listData->populateData.result, "無法填充程式列表");
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listData->populateData.result = 0;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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titles_action_open(items, selected);
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return;
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}
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}
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static bool titles_filter(void* data, u64 titleId, FS_MediaType mediaType) {
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titles_data* listData = (titles_data*) data;
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if(mediaType == MEDIATYPE_GAME_CARD) {
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return listData->showGameCard;
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} else if(mediaType == MEDIATYPE_SD) {
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return listData->showSD;
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} else {
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return listData->showNAND;
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}
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}
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static int titles_compare(void* data, const void* p1, const void* p2) {
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titles_data* listData = (titles_data*) data;
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list_item* info1 = (list_item*) p1;
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list_item* info2 = (list_item*) p2;
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title_info* title1 = (title_info*) info1->data;
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title_info* title2 = (title_info*) info2->data;
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if(title1->mediaType > title2->mediaType) {
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return -1;
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} else if(title1->mediaType < title2->mediaType) {
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return 1;
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} else {
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if(!title1->twl && title2->twl) {
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return -1;
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} else if(title1->twl && !title2->twl) {
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return 1;
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} else {
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if(listData->sortById) {
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u64 id1 = title1->titleId;
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u64 id2 = title2->titleId;
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return id1 > id2 ? 1 : id1 < id2 ? -1 : 0;
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} else if(listData->sortByName) {
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bool title1HasName = title1->hasMeta && !string_is_empty(title1->meta.shortDescription);
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bool title2HasName = title2->hasMeta && !string_is_empty(title2->meta.shortDescription);
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if(title1HasName && !title2HasName) {
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return -1;
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} else if(!title1HasName && title2HasName) {
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return 1;
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} else {
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return strncasecmp(info1->name, info2->name, sizeof(info1->name));
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}
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} else if(listData->sortBySize) {
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u64 size1 = title1->installedSize;
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u64 size2 = title2->installedSize;
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return size1 > size2 ? -1 : size1 < size2 ? 1 : 0;
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} else {
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return 0;
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}
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}
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}
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}
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void titles_open() {
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titles_data* data = (titles_data*) calloc(1, sizeof(titles_data));
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if(data == NULL) {
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error_display(NULL, NULL, "無法分配程式數據.");
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return;
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}
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data->populateData.userData = data;
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data->populateData.filter = titles_filter;
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data->populateData.compare = titles_compare;
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data->populateData.finished = true;
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data->showGameCard = true;
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data->showSD = true;
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data->showNAND = true;
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data->sortById = false;
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data->sortByName = true;
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data->sortBySize = false;
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list_display("程式(Titles)", "A: 選擇, B: 返回, X: 刷新, Select: 選項", data, titles_update, titles_draw_top);
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}
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// オケー
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