fbi-i18n-zh/Makefile
2015-01-27 06:58:27 -08:00

204 lines
8.0 KiB
Makefile

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
include $(TOPDIR)/resources/AppInfo
#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
ICON := resources/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp
CFLAGS := -g -Wall -Wno-strict-aliasing -O3 -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
CFLAGS += -std=gnu99
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) ./lib
ifeq ($(OS),Windows_NT)
MAKEROM = $(TOPDIR)/tools/makerom.exe
BANNERTOOL = $(TOPDIR)/tools/bannertool.exe
else
MAKEROM = $(TOPDIR)/tools/makerom
BANNERTOOL = $(TOPDIR)/tools/bannertool
endif
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
null :=
SPACE := $(null) $(null)
export OUTPUT_D := $(CURDIR)/output
export OUTPUT := $(OUTPUT_D)/$(subst $(SPACE),,$(APP_TITLE))
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export APP_ICON := $(TOPDIR)/$(ICON)
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT_D)
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all : $(OUTPUT_D) $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).cia $(OUTPUT).3ds
endif
$(OUTPUT_D) :
@[ -d $@ ] || mkdir -p $@
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
banner.bnr: $(TOPDIR)/resources/banner.png $(TOPDIR)/resources/audio.wav
$(BANNERTOOL) makebanner -i $(TOPDIR)/resources/banner.png -a $(TOPDIR)/resources/audio.wav -o banner.bnr
@echo "built ... banner"
icon.icn: $(TOPDIR)/resources/icon.png
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(TOPDIR)/resources/icon.png -o icon.icn
@echo "built ... icon"
stripped.elf: $(OUTPUT).elf
@cp $(OUTPUT).elf stripped.elf
@$(PREFIX)strip stripped.elf
$(OUTPUT).cia: stripped.elf banner.bnr icon.icn cia.rsf
$(MAKEROM) -f cia -o $(OUTPUT).cia -rsf cia.rsf -target t -exefslogo -elf stripped.elf -icon icon.icn -banner banner.bnr
@echo "built ... $(notdir $@)"
$(OUTPUT).3ds: stripped.elf banner.bnr icon.icn 3ds.rsf
$(MAKEROM) -f cci -o $(OUTPUT).3ds -rsf 3ds.rsf -target d -exefslogo -elf stripped.elf -icon icon.icn -banner banner.bnr
@echo "built ... $(notdir $@)"
3ds.rsf:
cat $(TOPDIR)/tools/template-3ds.rsf | sed 's/{APP_TITLE}/$(APP_TITLE)/' | sed 's/{APP_PRODUCT_CODE}/$(APP_PRODUCT_CODE)/' | sed 's/{APP_UNIQUE_ID}/$(APP_UNIQUE_ID)/' > 3ds.rsf
cia.rsf:
cat $(TOPDIR)/tools/template-cia.rsf | sed 's/{APP_TITLE}/$(APP_TITLE)/' | sed 's/{APP_PRODUCT_CODE}/$(APP_PRODUCT_CODE)/' | sed 's/{APP_UNIQUE_ID}/$(APP_UNIQUE_ID)/' > cia.rsf
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
@rm ../$(notdir $<).shbin
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------