mirror of
https://gitlab.com/Theopse/fbi-i18n-zh.git
synced 2025-04-06 03:58:02 +08:00
181 lines
5.6 KiB
C
181 lines
5.6 KiB
C
#include <malloc.h>
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#include <stdio.h>
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#include <3ds.h>
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#include "section.h"
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#include "action/action.h"
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#include "task/task.h"
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#include "../error.h"
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#include "../list.h"
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#include "../ui.h"
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#include "../../core/linkedlist.h"
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#include "../../core/screen.h"
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static titledb_type section_cia_type = TITLEDB_TYPE_CIA;
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static list_item section_cia = {"CIA", COLOR_TEXT, §ion_cia_type};
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static titledb_type section_3dsx_type = TITLEDB_TYPE_3DSX;
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static list_item section_3dsx = {"3DSX", COLOR_TEXT, §ion_3dsx_type};
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static list_item action_install = {"Install", COLOR_TEXT, action_install_titledb};
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typedef struct {
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populate_titledb_data populateData;
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bool populated;
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} titledb_section_data;
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typedef struct {
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linked_list* items;
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list_item* selected;
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} titledb_action_data;
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static void titledb_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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ui_draw_titledb_info(view, ((titledb_action_data*) data)->selected->data, x1, y1, x2, y2);
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}
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static void titledb_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titledb_action_data* actionData = (titledb_action_data*) data;
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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list_destroy(view);
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free(data);
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data;
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ui_pop();
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list_destroy(view);
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action(actionData->items, actionData->selected);
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free(data);
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return;
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}
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if(linked_list_size(items) == 0) {
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linked_list_add(items, &action_install);
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}
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}
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static void titledb_action_open(linked_list* items, list_item* selected) {
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titledb_action_data* data = (titledb_action_data*) calloc(1, sizeof(titledb_action_data));
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if(data == NULL) {
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error_display(NULL, NULL, "Failed to allocate TitleDB action data.");
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return;
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}
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data->items = items;
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data->selected = selected;
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list_display("TitleDB Action", "A: Select, B: Return", data, titledb_action_update, titledb_action_draw_top);
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}
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static void titledb_section_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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titledb_section_data* listData = (titledb_section_data*) data;
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if(!listData->populateData.itemsListed) {
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static const char* text = "Loading title list, please wait...\nNOTE: Cancelling may take up to 15 seconds.";
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float textWidth;
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float textHeight;
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screen_get_string_size(&textWidth, &textHeight, text, 0.5f, 0.5f);
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screen_draw_string(text, x1 + (x2 - x1 - textWidth) / 2, y1 + (y2 - y1 - textHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true);
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} else if(selected != NULL && selected->data != NULL) {
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ui_draw_titledb_info(view, selected->data, x1, y1, x2, y2);
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}
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}
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static void titledb_section_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titledb_section_data* listData = (titledb_section_data*) data;
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if(hidKeysDown() & KEY_B) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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ui_pop();
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task_clear_titledb(items);
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list_destroy(view);
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free(listData);
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return;
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}
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if(!listData->populated || (hidKeysDown() & KEY_X)) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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listData->populateData.items = items;
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Result res = task_populate_titledb(&listData->populateData);
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if(R_FAILED(res)) {
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error_display_res(NULL, NULL, res, "Failed to initiate TitleDB list population.");
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}
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listData->populated = true;
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}
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if(listData->populateData.finished && R_FAILED(listData->populateData.result)) {
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error_display_res(NULL, NULL, listData->populateData.result, "Failed to populate TitleDB list.");
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listData->populateData.result = 0;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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titledb_action_open(items, selected);
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return;
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}
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}
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void titledb_section_open(titledb_type type) {
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titledb_section_data* data = (titledb_section_data*) calloc(1, sizeof(titledb_section_data));
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if(data == NULL) {
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error_display(NULL, NULL, "Failed to allocate TitleDB section data.");
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return;
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}
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data->populateData.type = type;
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data->populateData.finished = true;
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list_display("TitleDB.com", "A: Select, B: Return, X: Refresh", data, titledb_section_update, titledb_section_draw_top);
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}
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static void titledb_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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list_destroy(view);
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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titledb_section_open(*(titledb_type*) selected->data);
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return;
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}
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if(linked_list_size(items) == 0) {
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linked_list_add(items, §ion_cia);
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linked_list_add(items, §ion_3dsx);
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}
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}
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void titledb_open() {
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list_display("TitleDB.com", "A: Select, B: Return", NULL, titledb_update, NULL);
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} |