2016-04-13 15:44:10 -07:00

174 lines
5.8 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "action/action.h"
#include "task/task.h"
#include "../../screen.h"
#include "section.h"
#define TITLES_MAX 1024
typedef struct {
list_item items[TITLES_MAX];
u32 count;
Handle cancelEvent;
bool populated;
} titles_data;
#define TITLES_ACTION_COUNT 6
static u32 titles_action_count = TITLES_ACTION_COUNT;
static list_item titles_action_items[TITLES_ACTION_COUNT] = {
{"Launch Title", COLOR_TEXT, action_launch_title},
{"Delete Title", COLOR_TEXT, action_delete_title},
{"Browse Save Data", COLOR_TEXT, action_browse_title_save_data},
{"Import Secure Value", COLOR_TEXT, action_import_secure_value},
{"Export Secure Value", COLOR_TEXT, action_export_secure_value},
{"Delete Secure Value", COLOR_TEXT, action_delete_secure_value},
};
#define CARD_TITLES_ACTION_COUNT 2
static u32 card_titles_action_count = CARD_TITLES_ACTION_COUNT;
static list_item card_titles_action_items[CARD_TITLES_ACTION_COUNT] = {
{"Launch Title", COLOR_TEXT, action_launch_title},
{"Browse Save Data", COLOR_TEXT, action_browse_title_save_data},
};
#define DSIWARE_TITLES_ACTION_COUNT 2
static u32 dsiware_titles_action_count = DSIWARE_TITLES_ACTION_COUNT;
static list_item dsiware_titles_action_items[DSIWARE_TITLES_ACTION_COUNT] = {
{"Launch Title", COLOR_TEXT, action_launch_title},
{"Delete Title", COLOR_TEXT, action_delete_title},
};
#define DSIWARE_CARD_TITLES_ACTION_COUNT 1
static u32 dsiware_card_titles_action_count = DSIWARE_CARD_TITLES_ACTION_COUNT;
static list_item dsiware_card_titles_action_items[DSIWARE_CARD_TITLES_ACTION_COUNT] = {
{"Launch Title", COLOR_TEXT, action_launch_title},
};
typedef struct {
title_info* info;
bool* populated;
} titles_action_data;
static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
ui_draw_title_info(view, ((titles_action_data*) data)->info, x1, y1, x2, y2);
}
static void titles_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
titles_action_data* actionData = (titles_action_data*) data;
if(hidKeysDown() & KEY_B) {
list_destroy(view);
ui_pop();
free(data);
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(title_info*, bool*) = (void(*)(title_info*, bool*)) selected->data;
list_destroy(view);
ui_pop();
action(actionData->info, actionData->populated);
free(data);
return;
}
if(actionData->info->mediaType == MEDIATYPE_GAME_CARD && actionData->info->twl) {
if(*itemCount != &dsiware_card_titles_action_count || *items != dsiware_card_titles_action_items) {
*itemCount = &dsiware_card_titles_action_count;
*items = dsiware_card_titles_action_items;
}
} else if(actionData->info->mediaType == MEDIATYPE_GAME_CARD) {
if(*itemCount != &card_titles_action_count || *items != card_titles_action_items) {
*itemCount = &card_titles_action_count;
*items = card_titles_action_items;
}
} else if(actionData->info->twl) {
if(*itemCount != &dsiware_titles_action_count || *items != dsiware_titles_action_items) {
*itemCount = &dsiware_titles_action_count;
*items = dsiware_titles_action_items;
}
} else {
if(*itemCount != &titles_action_count || *items != titles_action_items) {
*itemCount = &titles_action_count;
*items = titles_action_items;
}
}
}
static ui_view* titles_action_create(title_info* info, bool* populated) {
titles_action_data* data = (titles_action_data*) calloc(1, sizeof(titles_action_data));
data->info = info;
data->populated = populated;
return list_create("Title Action", "A: Select, B: Return", data, titles_action_update, titles_action_draw_top);
}
static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
ui_draw_title_info(view, selected->data, x1, y1, x2, y2);
}
}
static void titles_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
titles_data* listData = (titles_data*) data;
if(hidKeysDown() & KEY_B) {
if(listData->cancelEvent != 0) {
svcSignalEvent(listData->cancelEvent);
while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) {
svcSleepThread(1000000);
}
listData->cancelEvent = 0;
}
ui_pop();
free(listData);
list_destroy(view);
return;
}
if(!listData->populated || (hidKeysDown() & KEY_X)) {
if(listData->cancelEvent != 0) {
svcSignalEvent(listData->cancelEvent);
while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) {
svcSleepThread(1000000);
}
listData->cancelEvent = 0;
}
listData->cancelEvent = task_populate_titles(listData->items, &listData->count, TITLES_MAX);
listData->populated = true;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
ui_push(titles_action_create((title_info*) selected->data, &listData->populated));
return;
}
if(*itemCount != &listData->count || *items != listData->items) {
*itemCount = &listData->count;
*items = listData->items;
}
}
void titles_open() {
titles_data* data = (titles_data*) calloc(1, sizeof(titles_data));
ui_push(list_create("Titles", "A: Select, B: Return, X: Refresh", data, titles_update, titles_draw_top));
}