2016-02-14 21:24:47 -08:00

80 lines
2.6 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "action/action.h"
#include "section.h"
#define TITLES_ACTION_COUNT 5
static u32 titles_action_count = TITLES_ACTION_COUNT;
static list_item titles_action_items[TITLES_ACTION_COUNT] = {
{"Launch Title", 0xFF000000, action_launch_title},
{"Delete Title", 0xFF000000, action_delete_title},
{"Browse Save Data", 0xFF000000, action_browse_title_save_data},
{"Import Secure Value", 0xFF000000, action_import_secure_value},
{"Export Secure Value", 0xFF000000, action_export_secure_value},
};
static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
ui_draw_title_info(view, data, x1, y1, x2, y2);
}
static void titles_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
if(hidKeysDown() & KEY_B) {
list_destroy(view);
ui_pop();
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(title_info*) = (void(*)(title_info*)) selected->data;
list_destroy(view);
ui_pop();
action((title_info*) data);
return;
}
if(*itemCount != &titles_action_count || *items != titles_action_items) {
*itemCount = &titles_action_count;
*items = titles_action_items;
}
}
static ui_view* titles_action_create(title_info* info) {
return list_create("Title Action", "A: Select, B: Return", info, titles_action_update, titles_action_draw_top);
}
static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
ui_draw_title_info(view, selected->data, x1, y1, x2, y2);
}
}
static void titles_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
if(hidKeysDown() & KEY_B) {
list_destroy(view);
ui_pop();
return;
}
if(hidKeysDown() & KEY_X) {
task_refresh_titles();
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
ui_push(titles_action_create((title_info*) selected->data));
}
if(*itemCount != task_get_title_count() || *items != task_get_titles()) {
*itemCount = task_get_title_count();
*items = task_get_titles();
}
}
void titles_open() {
ui_push(list_create("Titles", "A: Select, B: Return, X: Refresh", NULL, titles_update, titles_draw_top));
}