fbi-i18n-zh/source/ui/section/pendingtitles.c
2016-02-14 21:24:47 -08:00

77 lines
2.7 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "action/action.h"
#include "section.h"
#define PENDINGTITLES_ACTION_COUNT 2
static u32 pending_titles_action_count = PENDINGTITLES_ACTION_COUNT;
static list_item pending_titles_action_items[PENDINGTITLES_ACTION_COUNT] = {
{"Delete Pending Title", 0xFF000000, action_delete_pending_title},
{"Delete All Pending Titles", 0xFF000000, action_delete_all_pending_titles},
};
static void pendingtitles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
ui_draw_pending_title_info(view, data, x1, y1, x2, y2);
}
static void pendingtitles_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
if(hidKeysDown() & KEY_B) {
list_destroy(view);
ui_pop();
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(pending_title_info*) = (void(*)(pending_title_info*)) selected->data;
list_destroy(view);
ui_pop();
action((pending_title_info*) data);
return;
}
if(*itemCount != &pending_titles_action_count || *items != pending_titles_action_items) {
*itemCount = &pending_titles_action_count;
*items = pending_titles_action_items;
}
}
static ui_view* pendingtitles_action_create(pending_title_info* info) {
return list_create("Pending Title Action", "A: Select, B: Return", info, pendingtitles_action_update, pendingtitles_action_draw_top);
}
static void pendingtitles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
ui_draw_pending_title_info(view, selected->data, x1, y1, x2, y2);
}
}
static void pendingtitles_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
if(hidKeysDown() & KEY_B) {
list_destroy(view);
ui_pop();
return;
}
if(hidKeysDown() & KEY_X) {
task_refresh_pending_titles();
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
ui_push(pendingtitles_action_create((pending_title_info*) selected->data));
}
if(*itemCount != task_get_pending_title_count() || *items != task_get_pending_titles()) {
*itemCount = task_get_pending_title_count();
*items = task_get_pending_titles();
}
}
void pendingtitles_open() {
ui_push(list_create("Pending Titles", "A: Select, B: Return, X: Refresh", NULL, pendingtitles_update, pendingtitles_draw_top));
}