fbi-i18n-zh/source/fbi/pendingtitles.c
2020-08-19 16:07:20 +08:00

143 lines
4.4 KiB
C

#include <malloc.h>
#include <stdio.h>
#include <3ds.h>
#include "resources.h"
#include "section.h"
#include "action/action.h"
#include "task/uitask.h"
#include "../core/core.h"
static list_item delete_pending_title = {"刪除待裝程式", COLOR_TEXT, action_delete_pending_title};
static list_item delete_all_pending_titles = {"刪除全部待裝程式", COLOR_TEXT, action_delete_all_pending_titles};
typedef struct {
populate_pending_titles_data populateData;
bool populated;
} pendingtitles_data;
typedef struct {
linked_list* items;
list_item* selected;
} pendingtitles_action_data;
static void pendingtitles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
task_draw_pending_title_info(view, ((pendingtitles_action_data*) data)->selected->data, x1, y1, x2, y2);
}
static void pendingtitles_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
pendingtitles_action_data* actionData = (pendingtitles_action_data*) data;
if(hidKeysDown() & KEY_B) {
ui_pop();
list_destroy(view);
free(data);
return;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data;
ui_pop();
list_destroy(view);
action(actionData->items, actionData->selected);
free(data);
return;
}
if(linked_list_size(items) == 0) {
linked_list_add(items, &delete_pending_title);
linked_list_add(items, &delete_all_pending_titles);
}
}
static void pendingtitles_action_open(linked_list* items, list_item* selected) {
pendingtitles_action_data* data = (pendingtitles_action_data*) calloc(1, sizeof(pendingtitles_action_data));
if(data == NULL) {
error_display(NULL, NULL, "無法分配待裝程式操作數據");
return;
}
data->items = items;
data->selected = selected;
list_display("待裝程式操作", "A: 選擇, B: 返回", data, pendingtitles_action_update, pendingtitles_action_draw_top);
}
static void pendingtitles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
if(selected != NULL && selected->data != NULL) {
task_draw_pending_title_info(view, selected->data, x1, y1, x2, y2);
}
}
static void pendingtitles_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
pendingtitles_data* listData = (pendingtitles_data*) data;
if(hidKeysDown() & KEY_B) {
if(!listData->populateData.finished) {
svcSignalEvent(listData->populateData.cancelEvent);
while(!listData->populateData.finished) {
svcSleepThread(1000000);
}
}
ui_pop();
task_clear_pending_titles(items);
list_destroy(view);
free(listData);
return;
}
if(!listData->populated || (hidKeysDown() & KEY_X)) {
if(!listData->populateData.finished) {
svcSignalEvent(listData->populateData.cancelEvent);
while(!listData->populateData.finished) {
svcSleepThread(1000000);
}
}
listData->populateData.items = items;
Result res = task_populate_pending_titles(&listData->populateData);
if(R_FAILED(res)) {
error_display_res(NULL, NULL, res, "無法初始化待裝程式目錄結構");
}
listData->populated = true;
}
if(listData->populateData.finished && R_FAILED(listData->populateData.result)) {
error_display_res(NULL, NULL, listData->populateData.result, "無法列舉待裝程式目錄");
listData->populateData.result = 0;
}
if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
pendingtitles_action_open(items, selected);
return;
}
}
void pendingtitles_open() {
pendingtitles_data* data = (pendingtitles_data*) calloc(1, sizeof(pendingtitles_data));
if(data == NULL) {
error_display(NULL, NULL, "無法分配待裝程式數據");
return;
}
data->populateData.finished = true;
list_display("待裝程式 (Pending Titles)", "A: 選擇, B: 返回, X: 刷新", data, pendingtitles_update, pendingtitles_draw_top);
}
// オケー