mirror of
https://gitlab.com/Theopse/fbi-i18n-zh.git
synced 2025-04-06 03:58:02 +08:00
244 lines
7.8 KiB
C
244 lines
7.8 KiB
C
#include <malloc.h>
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#include <stdio.h>
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#include <string.h>
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#include <3ds.h>
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#include "section.h"
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#include "action/action.h"
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#include "task/uitask.h"
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#include "../error.h"
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#include "../list.h"
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#include "../resources.h"
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#include "../ui.h"
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#include "../../core/linkedlist.h"
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#include "../../core/screen.h"
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static list_item install = {"Install", COLOR_TEXT, action_install_titledb};
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typedef struct {
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populate_titledb_data populateData;
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bool populated;
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} titledb_data;
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typedef struct {
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linked_list* items;
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list_item* selected;
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} titledb_entry_data;
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typedef struct {
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linked_list* items;
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list_item* selected;
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bool cia;
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} titledb_action_data;
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static void titledb_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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titledb_action_data* actionData = (titledb_action_data*) data;
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if(actionData->cia) {
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ui_draw_titledb_info_cia(view, actionData->selected->data, x1, y1, x2, y2);
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} else {
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ui_draw_titledb_info_tdsx(view, actionData->selected->data, x1, y1, x2, y2);
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}
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}
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static void titledb_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titledb_action_data* actionData = (titledb_action_data*) data;
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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list_destroy(view);
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free(data);
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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void(*action)(linked_list*, list_item*, bool) = (void(*)(linked_list*, list_item*, bool)) selected->data;
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ui_pop();
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list_destroy(view);
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action(actionData->items, actionData->selected, actionData->cia);
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free(data);
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return;
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}
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if(linked_list_size(items) == 0) {
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linked_list_add(items, &install);
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}
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}
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static void titledb_action_open(linked_list* items, list_item* selected, bool cia) {
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titledb_action_data* data = (titledb_action_data*) calloc(1, sizeof(titledb_action_data));
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if(data == NULL) {
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error_display(NULL, NULL, "Failed to allocate TitleDB action data.");
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return;
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}
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data->items = items;
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data->selected = selected;
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data->cia = cia;
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list_display("TitleDB Action", "A: Select, B: Return", data, titledb_action_update, titledb_action_draw_top);
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}
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static void titledb_entry_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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titledb_entry_data* entryData = (titledb_entry_data*) data;
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if(selected != NULL) {
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if(strncmp(selected->name, "CIA", sizeof(selected->name)) == 0) {
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ui_draw_titledb_info_cia(view, entryData->selected->data, x1, y1, x2, y2);
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} else if(strncmp(selected->name, "3DSX", sizeof(selected->name)) == 0) {
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ui_draw_titledb_info_tdsx(view, entryData->selected->data, x1, y1, x2, y2);
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}
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}
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}
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static void titledb_entry_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titledb_entry_data* entryData = (titledb_entry_data*) data;
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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linked_list_iter iter;
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linked_list_iterate(items, &iter);
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while(linked_list_iter_has_next(&iter)) {
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free(linked_list_iter_next(&iter));
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linked_list_iter_remove(&iter);
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}
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list_destroy(view);
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free(data);
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return;
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}
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if(selected != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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titledb_action_open(entryData->items, entryData->selected, (bool) selected->data);
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return;
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}
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if(linked_list_size(items) == 0) {
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titledb_info* info = (titledb_info*) entryData->selected->data;
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if(info->cia.exists) {
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list_item* item = (list_item*) calloc(1, sizeof(list_item));
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if(item != NULL) {
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strncpy(item->name, "CIA", sizeof(item->name));
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item->data = (void*) true;
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item->color = info->cia.installed ? COLOR_TITLEDB_INSTALLED : COLOR_TITLEDB_NOT_INSTALLED;
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linked_list_add(items, item);
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}
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}
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if(info->tdsx.exists) {
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list_item* item = (list_item*) calloc(1, sizeof(list_item));
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if(item != NULL) {
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strncpy(item->name, "3DSX", sizeof(item->name));
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item->data = (void*) false;
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item->color = info->tdsx.installed ? COLOR_TITLEDB_INSTALLED : COLOR_TITLEDB_NOT_INSTALLED;
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linked_list_add(items, item);
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}
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}
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}
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}
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static void titledb_entry_open(linked_list* items, list_item* selected) {
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titledb_entry_data* data = (titledb_entry_data*) calloc(1, sizeof(titledb_entry_data));
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if(data == NULL) {
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error_display(NULL, NULL, "Failed to allocate TitleDB entry data.");
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return;
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}
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data->items = items;
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data->selected = selected;
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list_display("TitleDB Entry", "A: Select, B: Return", data, titledb_entry_update, titledb_entry_draw_top);
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}
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static void titledb_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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titledb_data* listData = (titledb_data*) data;
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if(!listData->populateData.itemsListed) {
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static const char* text = "Loading title list, please wait...\nNOTE: Cancelling may take up to 15 seconds.";
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float textWidth;
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float textHeight;
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screen_get_string_size(&textWidth, &textHeight, text, 0.5f, 0.5f);
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screen_draw_string(text, x1 + (x2 - x1 - textWidth) / 2, y1 + (y2 - y1 - textHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, true);
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} else if(selected != NULL && selected->data != NULL) {
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ui_draw_titledb_info(view, selected->data, x1, y1, x2, y2);
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}
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}
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static void titledb_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) {
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titledb_data* listData = (titledb_data*) data;
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if(hidKeysDown() & KEY_B) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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ui_pop();
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task_clear_titledb(items);
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list_destroy(view);
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free(listData);
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return;
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}
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if(!listData->populated || (hidKeysDown() & KEY_X)) {
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if(!listData->populateData.finished) {
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svcSignalEvent(listData->populateData.cancelEvent);
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while(!listData->populateData.finished) {
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svcSleepThread(1000000);
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}
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}
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listData->populateData.items = items;
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Result res = task_populate_titledb(&listData->populateData);
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if(R_FAILED(res)) {
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error_display_res(NULL, NULL, res, "Failed to initiate TitleDB list population.");
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}
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listData->populated = true;
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}
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if(listData->populateData.finished && R_FAILED(listData->populateData.result)) {
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error_display_res(NULL, NULL, listData->populateData.result, "Failed to populate TitleDB list.");
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listData->populateData.result = 0;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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titledb_entry_open(items, selected);
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return;
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}
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}
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void titledb_open() {
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titledb_data* data = (titledb_data*) calloc(1, sizeof(titledb_data));
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if(data == NULL) {
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error_display(NULL, NULL, "Failed to allocate TitleDB data.");
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return;
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}
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data->populateData.finished = true;
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list_display("TitleDB.com", "A: Select, B: Return, X: Refresh", data, titledb_update, titledb_draw_top);
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} |