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https://gitlab.com/Theopse/fbi-i18n-zh.git
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105 lines
3.5 KiB
C
105 lines
3.5 KiB
C
#include <malloc.h>
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#include <stdio.h>
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#include <3ds.h>
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#include "action/action.h"
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#include "task/task.h"
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#include "section.h"
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#define SYSTEMSAVEDATA_MAX 512
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typedef struct {
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list_item items[SYSTEMSAVEDATA_MAX];
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u32 count;
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Handle cancelEvent;
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bool populated;
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} systemsavedata_data;
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#define SYSTEMSAVEDATA_ACTION_COUNT 2
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static u32 systemsavedata_action_count = SYSTEMSAVEDATA_ACTION_COUNT;
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static list_item systemsavedata_action_items[SYSTEMSAVEDATA_ACTION_COUNT] = {
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{"Browse Save Data", 0xFF000000, action_browse_system_save_data},
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{"Delete Save Data", 0xFF000000, action_delete_system_save_data},
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};
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static void systemsavedata_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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ui_draw_system_save_data_info(view, data, x1, y1, x2, y2);
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}
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static void systemsavedata_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
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if(hidKeysDown() & KEY_B) {
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list_destroy(view);
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ui_pop();
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return;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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void(*action)(system_save_data_info*) = (void(*)(system_save_data_info*)) selected->data;
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list_destroy(view);
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ui_pop();
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action((system_save_data_info*) data);
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return;
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}
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if(*itemCount != &systemsavedata_action_count || *items != systemsavedata_action_items) {
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*itemCount = &systemsavedata_action_count;
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*items = systemsavedata_action_items;
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}
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}
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static ui_view* systemsavedata_action_create(system_save_data_info* info) {
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return list_create("System Save Data Action", "A: Select, B: Return", info, systemsavedata_action_update, systemsavedata_action_draw_top);
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}
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static void systemsavedata_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) {
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if(selected != NULL && selected->data != NULL) {
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ui_draw_system_save_data_info(view, selected->data, x1, y1, x2, y2);
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}
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}
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static void systemsavedata_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) {
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systemsavedata_data* listData = (systemsavedata_data*) data;
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if(hidKeysDown() & KEY_B) {
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ui_pop();
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free(listData);
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list_destroy(view);
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return;
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}
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if(!listData->populated || (hidKeysDown() & KEY_X)) {
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if(listData->cancelEvent != 0) {
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svcSignalEvent(listData->cancelEvent);
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while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) {
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svcSleepThread(1000000);
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}
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listData->cancelEvent = 0;
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}
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listData->cancelEvent = task_populate_system_save_data(listData->items, &listData->count, SYSTEMSAVEDATA_MAX);
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listData->populated = true;
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}
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if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) {
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listData->populated = false;
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ui_push(systemsavedata_action_create((system_save_data_info*) selected->data));
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return;
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}
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if(*itemCount != &listData->count || *items != listData->items) {
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*itemCount = &listData->count;
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*items = listData->items;
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}
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}
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void systemsavedata_open() {
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systemsavedata_data* data = (systemsavedata_data*) calloc(1, sizeof(systemsavedata_data));
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ui_push(list_create("System Save Data", "A: Select, B: Return, X: Refresh", data, systemsavedata_update, systemsavedata_draw_top));
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} |