#include #include #include <3ds.h> #include "action/action.h" #include "section.h" #define SYSTEMSAVEDATA_ACTION_COUNT 1 static u32 systemsavedata_action_count = SYSTEMSAVEDATA_ACTION_COUNT; static list_item systemsavedata_action_items[SYSTEMSAVEDATA_ACTION_COUNT] = { {"Browse Save Data", 0xFF000000, action_browse_system_save_data}, }; static void systemsavedata_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_system_save_data_info(view, data, x1, y1, x2, y2); } static void systemsavedata_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(system_save_data_info*) = (void(*)(system_save_data_info*)) selected->data; list_destroy(view); ui_pop(); action((system_save_data_info*) data); return; } if(*itemCount != &systemsavedata_action_count || *items != systemsavedata_action_items) { *itemCount = &systemsavedata_action_count; *items = systemsavedata_action_items; } } static ui_view* systemsavedata_action_create(system_save_data_info* info) { return list_create("System Save Data Action", "A: Select, B: Return", info, systemsavedata_action_update, systemsavedata_action_draw_top); } static void systemsavedata_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_system_save_data_info(view, selected->data, x1, y1, x2, y2); } } static void systemsavedata_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); return; } if(hidKeysDown() & KEY_X) { task_refresh_system_save_data(); } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { ui_push(systemsavedata_action_create((system_save_data_info*) selected->data)); } if(*itemCount != task_get_system_save_data_count() || *items != task_get_system_save_data()) { *itemCount = task_get_system_save_data_count(); *items = task_get_system_save_data(); } } void systemsavedata_open() { ui_push(list_create("System Save Data", "A: Select, B: Return, X: Refresh", NULL, systemsavedata_update, systemsavedata_draw_top)); }