#include #include #include <3ds.h> #include "action/action.h" #include "section.h" #include "../error.h" #include "../../screen.h" #define EXTSAVEDATA_MAX 512 typedef struct { list_item items[EXTSAVEDATA_MAX]; u32 count; Handle cancelEvent; bool populated; } extsavedata_data; #define EXTSAVEDATA_ACTION_COUNT 3 static u32 extsavedata_action_count = EXTSAVEDATA_ACTION_COUNT; static list_item extsavedata_action_items[EXTSAVEDATA_ACTION_COUNT] = { {"Browse User Save Data", COLOR_TEXT, action_browse_user_ext_save_data}, {"Browse SpotPass Save Data", COLOR_TEXT, action_browse_boss_ext_save_data}, {"Delete Save Data", COLOR_TEXT, action_delete_ext_save_data}, }; typedef struct { ext_save_data_info* info; bool* populated; } extsavedata_action_data; static void extsavedata_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_ext_save_data_info(view, ((extsavedata_action_data*) data)->info, x1, y1, x2, y2); } static void extsavedata_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { extsavedata_action_data* actionData = (extsavedata_action_data*) data; if(hidKeysDown() & KEY_B) { ui_pop(); list_destroy(view); free(data); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(ext_save_data_info*, bool*) = (void(*)(ext_save_data_info*, bool*)) selected->data; ui_pop(); list_destroy(view); action(actionData->info, actionData->populated); free(data); return; } if(*itemCount != &extsavedata_action_count || *items != extsavedata_action_items) { *itemCount = &extsavedata_action_count; *items = extsavedata_action_items; } } static void extsavedata_action_open(ext_save_data_info* info, bool* populated) { extsavedata_action_data* data = (extsavedata_action_data*) calloc(1, sizeof(extsavedata_action_data)); if(data == NULL) { error_display(NULL, NULL, NULL, "Failed to allocate ext save data action data."); return; } data->info = info; data->populated = populated; list_display("Ext Save Data Action", "A: Select, B: Return", data, extsavedata_action_update, extsavedata_action_draw_top); } static void extsavedata_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_ext_save_data_info(view, selected->data, x1, y1, x2, y2); } } static void extsavedata_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { extsavedata_data* listData = (extsavedata_data*) data; if(hidKeysDown() & KEY_B) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } ui_pop(); list_destroy(view); task_clear_ext_save_data(listData->items, &listData->count); free(listData); return; } if(!listData->populated || (hidKeysDown() & KEY_X)) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } listData->cancelEvent = task_populate_ext_save_data(listData->items, &listData->count, EXTSAVEDATA_MAX); listData->populated = true; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { extsavedata_action_open((ext_save_data_info*) selected->data, &listData->populated); return; } if(*itemCount != &listData->count || *items != listData->items) { *itemCount = &listData->count; *items = listData->items; } } void extsavedata_open() { extsavedata_data* data = (extsavedata_data*) calloc(1, sizeof(extsavedata_data)); if(data == NULL) { error_display(NULL, NULL, NULL, "Failed to allocate ext save data data."); return; } list_display("Ext Save Data", "A: Select, B: Return, X: Refresh", data, extsavedata_update, extsavedata_draw_top); }