#include #include #include <3ds.h> #include "action/action.h" #include "task/task.h" #include "section.h" #define TITLES_MAX 1024 typedef struct { list_item items[TITLES_MAX]; u32 count; Handle cancelEvent; bool populated; } titles_data; #define TITLES_ACTION_COUNT 5 static u32 titles_action_count = TITLES_ACTION_COUNT; static list_item titles_action_items[TITLES_ACTION_COUNT] = { {"Launch Title", 0xFF000000, action_launch_title}, {"Delete Title", 0xFF000000, action_delete_title}, {"Browse Save Data", 0xFF000000, action_browse_title_save_data}, {"Import Secure Value", 0xFF000000, action_import_secure_value}, {"Export Secure Value", 0xFF000000, action_export_secure_value}, }; typedef struct { title_info* info; bool* populated; } titles_action_data; static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_title_info(view, ((titles_action_data*) data)->info, x1, y1, x2, y2); } static void titles_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { titles_action_data* actionData = (titles_action_data*) data; if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); free(data); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(title_info*, bool*) = (void(*)(title_info*, bool*)) selected->data; list_destroy(view); ui_pop(); action(actionData->info, actionData->populated); free(data); return; } if(*itemCount != &titles_action_count || *items != titles_action_items) { *itemCount = &titles_action_count; *items = titles_action_items; } } static ui_view* titles_action_create(title_info* info, bool* populated) { titles_action_data* data = (titles_action_data*) calloc(1, sizeof(titles_action_data)); data->info = info; data->populated = populated; return list_create("Title Action", "A: Select, B: Return", data, titles_action_update, titles_action_draw_top); } static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_title_info(view, selected->data, x1, y1, x2, y2); } } static void titles_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { titles_data* listData = (titles_data*) data; if(hidKeysDown() & KEY_B) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } ui_pop(); free(listData); list_destroy(view); return; } if(!listData->populated || (hidKeysDown() & KEY_X)) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } listData->cancelEvent = task_populate_titles(listData->items, &listData->count, TITLES_MAX); listData->populated = true; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { ui_push(titles_action_create((title_info*) selected->data, &listData->populated)); return; } if(*itemCount != &listData->count || *items != listData->items) { *itemCount = &listData->count; *items = listData->items; } } void titles_open() { titles_data* data = (titles_data*) calloc(1, sizeof(titles_data)); ui_push(list_create("Titles", "A: Select, B: Return, X: Refresh", data, titles_update, titles_draw_top)); }