#pragma once typedef struct linked_list_s linked_list; typedef struct list_item_s list_item; typedef struct pending_title_info_s { FS_MediaType mediaType; u64 titleId; u16 version; } pending_title_info; typedef struct populate_pending_titles_data_s { linked_list* items; volatile bool finished; Result result; Handle cancelEvent; } populate_pending_titles_data; void task_free_pending_title(list_item* item); void task_clear_pending_titles(linked_list* items); Result task_populate_pending_titles(populate_pending_titles_data* data);