#include #include #include <3ds.h> #include "action/action.h" #include "task/task.h" #include "section.h" #define SYSTEMSAVEDATA_MAX 512 typedef struct { list_item items[SYSTEMSAVEDATA_MAX]; u32 count; Handle cancelEvent; bool populated; } systemsavedata_data; #define SYSTEMSAVEDATA_ACTION_COUNT 1 static u32 systemsavedata_action_count = SYSTEMSAVEDATA_ACTION_COUNT; static list_item systemsavedata_action_items[SYSTEMSAVEDATA_ACTION_COUNT] = { {"Browse Save Data", 0xFF000000, action_browse_system_save_data}, }; static void systemsavedata_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_system_save_data_info(view, data, x1, y1, x2, y2); } static void systemsavedata_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(system_save_data_info*) = (void(*)(system_save_data_info*)) selected->data; list_destroy(view); ui_pop(); action((system_save_data_info*) data); return; } if(*itemCount != &systemsavedata_action_count || *items != systemsavedata_action_items) { *itemCount = &systemsavedata_action_count; *items = systemsavedata_action_items; } } static ui_view* systemsavedata_action_create(system_save_data_info* info) { return list_create("System Save Data Action", "A: Select, B: Return", info, systemsavedata_action_update, systemsavedata_action_draw_top); } static void systemsavedata_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_system_save_data_info(view, selected->data, x1, y1, x2, y2); } } static void systemsavedata_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { systemsavedata_data* listData = (systemsavedata_data*) data; if(hidKeysDown() & KEY_B) { ui_pop(); free(listData); list_destroy(view); return; } if(!listData->populated || (hidKeysDown() & KEY_X)) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } listData->cancelEvent = task_populate_system_save_data(listData->items, &listData->count, SYSTEMSAVEDATA_MAX); listData->populated = true; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { listData->populated = false; ui_push(systemsavedata_action_create((system_save_data_info*) selected->data)); return; } if(*itemCount != &listData->count || *items != listData->items) { *itemCount = &listData->count; *items = listData->items; } } void systemsavedata_open() { systemsavedata_data* data = (systemsavedata_data*) calloc(1, sizeof(systemsavedata_data)); ui_push(list_create("System Save Data", "A: Select, B: Return, X: Refresh", data, systemsavedata_update, systemsavedata_draw_top)); }