#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules include $(TOPDIR)/resources/AppInfo APP_TITLE := $(shell echo $(APP_TITLE) | cut -c1-128) APP_DESCRIPTION := $(shell echo $(APP_DESCRIPTION) | cut -c1-256) APP_AUTHOR := $(shell echo $(APP_AUTHOR) | cut -c1-128) APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16) APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7) #--------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # # NO_SMDH: if set to anything, no SMDH file is generated. # NO_CTRCOMMON: Do not look for or include ctrcommon. # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- BUILD := build SOURCES := source DATA := data INCLUDES := include ICON := resources/icon.png #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=softfp CFLAGS := -g -Wall -Wno-strict-aliasing -O3 -mword-relocations \ -fomit-frame-pointer -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DARM11 -D_3DS CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 CFLAGS += -std=gnu99 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lctru -lm LIBDIRS := $(CTRULIB) ./lib ifeq ($(NO_CTRCOMMON),) LIBS := -lctrcommon -lctru -lm LIBDIRS := $(DEVKITPRO)/ctrcommon $(CTRULIB) ./lib endif ifeq ($(OS),Windows_NT) MAKEROM = $(TOPDIR)/tools/makerom.exe BANNERTOOL = $(TOPDIR)/tools/bannertool.exe else MAKEROM = $(TOPDIR)/tools/makerom BANNERTOOL = $(TOPDIR)/tools/bannertool endif #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- null := SPACE := $(null) $(null) export OUTPUT_D := $(CURDIR)/output export OUTPUT := $(OUTPUT_D)/$(subst $(SPACE),,$(APP_TITLE)) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) export APP_ICON := $(TOPDIR)/$(ICON) .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT_D) #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- ifeq ($(strip $(NO_SMDH)),) .PHONY: all all : $(OUTPUT_D) $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).3ds $(OUTPUT).cia endif $(OUTPUT_D) : @[ -d $@ ] || mkdir -p $@ $(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) banner.bnr: $(TOPDIR)/resources/banner.png $(TOPDIR)/resources/audio.wav $(BANNERTOOL) makebanner -i $(TOPDIR)/resources/banner.png -a $(TOPDIR)/resources/audio.wav -o banner.bnr icon.icn: $(TOPDIR)/resources/icon.png $(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(TOPDIR)/resources/icon.png -o icon.icn stripped.elf: $(OUTPUT).elf @cp $(OUTPUT).elf stripped.elf @$(PREFIX)strip stripped.elf $(OUTPUT).3ds: stripped.elf banner.bnr icon.icn 3ds.rsf $(MAKEROM) -f cci -o $(OUTPUT).3ds -rsf 3ds.rsf -target d -exefslogo -elf stripped.elf -icon icon.icn -banner banner.bnr @echo "built ... $(notdir $@)" $(OUTPUT).cia: stripped.elf banner.bnr icon.icn cia.rsf $(MAKEROM) -f cia -o $(OUTPUT).cia -rsf cia.rsf -target t -exefslogo -elf stripped.elf -icon icon.icn -banner banner.bnr @echo "built ... $(notdir $@)" 3ds.rsf: cat $(TOPDIR)/tools/template-3ds.rsf | sed 's/{APP_TITLE}/$(APP_TITLE)/' | sed 's/{APP_PRODUCT_CODE}/$(APP_PRODUCT_CODE)/' | sed 's/{APP_UNIQUE_ID}/$(APP_UNIQUE_ID)/' > 3ds.rsf cia.rsf: cat $(TOPDIR)/tools/template-cia.rsf | sed 's/{APP_TITLE}/$(APP_TITLE)/' | sed 's/{APP_PRODUCT_CODE}/$(APP_PRODUCT_CODE)/' | sed 's/{APP_UNIQUE_ID}/$(APP_UNIQUE_ID)/' > cia.rsf #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) # WARNING: This is not the right way to do this! TODO: Do it right! #--------------------------------------------------------------------------------- %.vsh.o : %.vsh #--------------------------------------------------------------------------------- @echo $(notdir $<) @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h @rm ../$(notdir $<).shbin -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------