#include #include #include <3ds.h> #include "action.h" #include "../task/task.h" #include "../../error.h" #include "../../list.h" #include "../../ui.h" #include "../../../core/linkedlist.h" static void action_update_titledb_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, u32 index) { linked_list* updates = (linked_list*) data; if(index < linked_list_size(updates)) { ui_draw_titledb_info(view, ((list_item*) linked_list_get(updates, index))->data, x1, y1, x2, y2); } } static void action_update_titledb_finished(void* data) { linked_list* updates = (linked_list*) data; linked_list_iter iter; linked_list_iterate(updates, &iter); while(linked_list_iter_has_next(&iter)) { task_populate_titledb_update_status((list_item*) linked_list_iter_next(&iter)); } linked_list_destroy(updates); free(updates); } void action_update_titledb(linked_list* items, list_item* selected) { char* urls = (char*) calloc(1, INSTALL_URL_MAX * INSTALL_URLS_MAX); if(urls != NULL) { linked_list* updates = (linked_list*) calloc(1, sizeof(linked_list)); if(updates != NULL) { linked_list_init(updates); linked_list_iter iter; linked_list_iterate(items, &iter); size_t pos = 0; while(linked_list_iter_has_next(&iter) && pos < INSTALL_URL_MAX * INSTALL_URLS_MAX) { list_item* item = (list_item*) linked_list_iter_next(&iter); titledb_info* info = (titledb_info*) item->data; if(info->installed && info->installedVersion < info->latestVersion) { linked_list_add(updates, item); pos += snprintf(urls + pos, (INSTALL_URL_MAX * INSTALL_URLS_MAX) - pos, "https://3ds.titledb.com/v1/cia/%lu/download\n", info->id); } } action_install_url("Update installed titles from TitleDB?", urls, updates, action_update_titledb_finished, action_update_titledb_draw_top); free(urls); } else { error_display_res(NULL, NULL, R_FBI_OUT_OF_MEMORY, "Failed to allocate update list."); } } else { error_display_res(NULL, NULL, R_FBI_OUT_OF_MEMORY, "Failed to allocate URL text buffer."); } }