#pragma once typedef struct __sFILE FILE; #define TOP_SCREEN_WIDTH 400 #define TOP_SCREEN_HEIGHT 240 #define BOTTOM_SCREEN_WIDTH 320 #define BOTTOM_SCREEN_HEIGHT 240 #define MAX_TEXTURES 1024 #define MAX_COLORS 32 #define COLOR_TEXT 0 void screen_init(); void screen_exit(); void screen_set_base_alpha(u8 alpha); void screen_set_color(u32 id, u32 color); u32 screen_allocate_free_texture(); void screen_load_texture_untiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter); void screen_load_texture_path(u32 id, const char* path, bool linearFilter); void screen_load_texture_file(u32 id, FILE* fd, bool linearFilter); void screen_load_texture_tiled(u32 id, void* data, u32 size, u32 width, u32 height, GPU_TEXCOLOR format, bool linearFilter); void screen_unload_texture(u32 id); void screen_get_texture_size(u32* width, u32* height, u32 id); void screen_begin_frame(); void screen_end_frame(); void screen_select(gfxScreen_t screen); void screen_draw_texture(u32 id, float x, float y, float width, float height); void screen_draw_texture_crop(u32 id, float x, float y, float width, float height); float screen_get_font_height(float scaleY); void screen_get_string_size(float* width, float* height, const char* text, float scaleX, float scaleY); void screen_get_string_size_wrap(float* width, float* height, const char* text, float scaleX, float scaleY, float wrapWidth); void screen_draw_string(const char* text, float x, float y, float scaleX, float scaleY, u32 colorId, bool centerLines); void screen_draw_string_wrap(const char* text, float x, float y, float scaleX, float scaleY, u32 colorId, bool centerLines, float wrapX);