#include #include #include <3ds.h> #include "resources.h" #include "section.h" #include "action/action.h" #include "task/uitask.h" #include "../core/core.h" static list_item browse_save_data = {"瀏覽儲存數據", COLOR_TEXT, action_browse_system_save_data}; static list_item delete_save_data = {"刪除儲存數據", COLOR_TEXT, action_delete_system_save_data}; typedef struct { populate_system_save_data_data populateData; bool populated; } systemsavedata_data; typedef struct { linked_list* items; list_item* selected; } systemsavedata_action_data; static void systemsavedata_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { task_draw_system_save_data_info(view, ((systemsavedata_action_data*) data)->selected->data, x1, y1, x2, y2); } static void systemsavedata_action_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) { systemsavedata_action_data* actionData = (systemsavedata_action_data*) data; if(hidKeysDown() & KEY_B) { ui_pop(); list_destroy(view); free(data); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(linked_list*, list_item*) = (void(*)(linked_list*, list_item*)) selected->data; ui_pop(); list_destroy(view); action(actionData->items, actionData->selected); free(data); return; } if(linked_list_size(items) == 0) { linked_list_add(items, &browse_save_data); linked_list_add(items, &delete_save_data); } } static void systemsavedata_action_open(linked_list* items, list_item* selected) { systemsavedata_action_data* data = (systemsavedata_action_data*) calloc(1, sizeof(systemsavedata_action_data)); if(data == NULL) { error_display(NULL, NULL, "無法分配系統儲存數據操作的數據"); return; } data->items = items; data->selected = selected; list_display("系統儲存數據操作", "A: 選擇, B: 返回", data, systemsavedata_action_update, systemsavedata_action_draw_top); } static void systemsavedata_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { task_draw_system_save_data_info(view, selected->data, x1, y1, x2, y2); } } static void systemsavedata_update(ui_view* view, void* data, linked_list* items, list_item* selected, bool selectedTouched) { systemsavedata_data* listData = (systemsavedata_data*) data; if(hidKeysDown() & KEY_B) { if(!listData->populateData.finished) { svcSignalEvent(listData->populateData.cancelEvent); while(!listData->populateData.finished) { svcSleepThread(1000000); } } ui_pop(); task_clear_system_save_data(items); list_destroy(view); free(listData); return; } if(!listData->populated || (hidKeysDown() & KEY_X)) { if(!listData->populateData.finished) { svcSignalEvent(listData->populateData.cancelEvent); while(!listData->populateData.finished) { svcSleepThread(1000000); } } listData->populateData.items = items; Result res = task_populate_system_save_data(&listData->populateData); if(R_FAILED(res)) { error_display_res(NULL, NULL, res, "無法初始化系統儲存數據目錄結構"); } listData->populated = true; } if(listData->populateData.finished && R_FAILED(listData->populateData.result)) { error_display_res(NULL, NULL, listData->populateData.result, "無法列舉系統儲存數據目錄"); listData->populateData.result = 0; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { systemsavedata_action_open(items, selected); return; } } void systemsavedata_open() { systemsavedata_data* data = (systemsavedata_data*) calloc(1, sizeof(systemsavedata_data)); if(data == NULL) { error_display(NULL, NULL, "無法分配系統儲存數據的數據"); return; } data->populateData.finished = true; list_display("系統儲存數據", "A: 選擇, B: 返回, X: 刷新", data, systemsavedata_update, systemsavedata_draw_top); }