#include #include #include <3ds.h> #include "action/action.h" #include "section.h" #define TITLES_ACTION_COUNT 5 static u32 titles_action_count = TITLES_ACTION_COUNT; static list_item titles_action_items[TITLES_ACTION_COUNT] = { {"Launch Title", 0xFF000000, action_launch_title}, {"Delete Title", 0xFF000000, action_delete_title}, {"Browse Save Data", 0xFF000000, action_browse_title_save_data}, {"Import Secure Value", 0xFF000000, action_import_secure_value}, {"Export Secure Value", 0xFF000000, action_export_secure_value}, }; static void titles_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_title_info(view, data, x1, y1, x2, y2); } static void titles_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(title_info*) = (void(*)(title_info*)) selected->data; list_destroy(view); ui_pop(); action((title_info*) data); return; } if(*itemCount != &titles_action_count || *items != titles_action_items) { *itemCount = &titles_action_count; *items = titles_action_items; } } static ui_view* titles_action_create(title_info* info) { return list_create("Title Action", "A: Select, B: Return", info, titles_action_update, titles_action_draw_top); } static void titles_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_title_info(view, selected->data, x1, y1, x2, y2); } } static void titles_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); return; } if(hidKeysDown() & KEY_X) { task_refresh_titles(); } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { ui_push(titles_action_create((title_info*) selected->data)); } if(*itemCount != task_get_title_count() || *items != task_get_titles()) { *itemCount = task_get_title_count(); *items = task_get_titles(); } } void titles_open() { ui_push(list_create("Titles", "A: Select, B: Return, X: Refresh", NULL, titles_update, titles_draw_top)); }