#include #include #include <3ds.h> #include "action/action.h" #include "task/task.h" #include "section.h" #define TICKETS_MAX 1024 typedef struct { list_item items[TICKETS_MAX]; u32 count; Handle cancelEvent; bool populated; } tickets_data; #define TICKETS_ACTION_COUNT 1 static u32 tickets_action_count = TICKETS_ACTION_COUNT; static list_item tickets_action_items[TICKETS_ACTION_COUNT] = { {"Delete Ticket", 0xFF000000, action_delete_ticket}, }; typedef struct { ticket_info* info; bool* populated; } tickets_action_data; static void tickets_action_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { ui_draw_ticket_info(view, ((tickets_action_data*) data)->info, x1, y1, x2, y2); } static void tickets_action_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { tickets_action_data* actionData = (tickets_action_data*) data; if(hidKeysDown() & KEY_B) { list_destroy(view); ui_pop(); free(data); return; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { void(*action)(ticket_info*, bool*) = (void(*)(ticket_info*, bool*)) selected->data; list_destroy(view); ui_pop(); action(actionData->info, actionData->populated); free(data); return; } if(*itemCount != &tickets_action_count || *items != tickets_action_items) { *itemCount = &tickets_action_count; *items = tickets_action_items; } } static ui_view* tickets_action_create(ticket_info* info, bool* populated) { tickets_action_data* data = (tickets_action_data*) calloc(1, sizeof(tickets_action_data)); data->info = info; data->populated = populated; return list_create("Ticket Action", "A: Select, B: Return", data, tickets_action_update, tickets_action_draw_top); } static void tickets_draw_top(ui_view* view, void* data, float x1, float y1, float x2, float y2, list_item* selected) { if(selected != NULL && selected->data != NULL) { ui_draw_ticket_info(view, selected->data, x1, y1, x2, y2); } } static void tickets_update(ui_view* view, void* data, list_item** items, u32** itemCount, list_item* selected, bool selectedTouched) { tickets_data* listData = (tickets_data*) data; if(hidKeysDown() & KEY_B) { ui_pop(); free(listData); list_destroy(view); return; } if(!listData->populated || (hidKeysDown() & KEY_X)) { if(listData->cancelEvent != 0) { svcSignalEvent(listData->cancelEvent); while(svcWaitSynchronization(listData->cancelEvent, 0) == 0) { svcSleepThread(1000000); } listData->cancelEvent = 0; } listData->cancelEvent = task_populate_tickets(listData->items, &listData->count, TICKETS_MAX); listData->populated = true; } if(selected != NULL && selected->data != NULL && (selectedTouched || (hidKeysDown() & KEY_A))) { ui_push(tickets_action_create((ticket_info*) selected->data, &listData->populated)); return; } if(*itemCount != &listData->count || *items != listData->items) { *itemCount = &listData->count; *items = listData->items; } } void tickets_open() { tickets_data* data = (tickets_data*) calloc(1, sizeof(tickets_data)); ui_push(list_create("Tickets", "A: Select, B: Return, X: Refresh", data, tickets_update, tickets_draw_top)); }