#include #include #include <3ds.h> #include #include "section/task/task.h" #include "../screen.h" #include "ui.h" #define MAX_UI_VIEWS 16 static ui_view* ui_stack[MAX_UI_VIEWS]; static int ui_stack_top = -1; static Handle ui_stack_mutex = 0; void ui_init() { if(ui_stack_mutex == 0) { svcCreateMutex(&ui_stack_mutex, false); } } void ui_exit() { if(ui_stack_mutex != 0) { svcCloseHandle(ui_stack_mutex); ui_stack_mutex = 0; } } bool ui_push(ui_view* view) { if(view == NULL) { return false; } svcWaitSynchronization(ui_stack_mutex, U64_MAX); if(ui_stack_top >= MAX_UI_VIEWS - 1) { return false; } ui_stack[++ui_stack_top] = view; svcReleaseMutex(ui_stack_mutex); return true; } ui_view* ui_peek() { svcWaitSynchronization(ui_stack_mutex, U64_MAX); if(ui_stack_top == -1) { return NULL; } ui_view* ui = ui_stack[ui_stack_top]; svcReleaseMutex(ui_stack_mutex); return ui; } ui_view* ui_pop() { svcWaitSynchronization(ui_stack_mutex, U64_MAX); if(ui_stack_top == -1) { return NULL; } ui_view* view = ui_stack[ui_stack_top]; ui_stack[ui_stack_top--] = NULL; svcReleaseMutex(ui_stack_mutex); return view; } void ui_update() { hidScanInput(); ui_view* ui = ui_peek(); if(ui != NULL && ui->update != NULL) { u32 bottomScreenTopBarHeight = 0; screen_get_texture_size(NULL, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR); u32 bottomScreenBottomBarHeight = 0; screen_get_texture_size(NULL, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR); ui->update(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight); } } static void ui_draw_top(ui_view* ui) { u32 topScreenBgWidth = 0; u32 topScreenBgHeight = 0; screen_get_texture_size(&topScreenBgWidth, &topScreenBgHeight, TEXTURE_TOP_SCREEN_BG); u32 topScreenTopBarWidth = 0; u32 topScreenTopBarHeight = 0; screen_get_texture_size(&topScreenTopBarWidth, &topScreenTopBarHeight, TEXTURE_TOP_SCREEN_TOP_BAR); u32 topScreenTopBarShadowWidth = 0; u32 topScreenTopBarShadowHeight = 0; screen_get_texture_size(&topScreenTopBarShadowWidth, &topScreenTopBarShadowHeight, TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW); u32 topScreenBottomBarWidth = 0; u32 topScreenBottomBarHeight = 0; screen_get_texture_size(&topScreenBottomBarWidth, &topScreenBottomBarHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR); u32 topScreenBottomBarShadowWidth = 0; u32 topScreenBottomBarShadowHeight = 0; screen_get_texture_size(&topScreenBottomBarShadowWidth, &topScreenBottomBarShadowHeight, TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW); screen_select(GFX_TOP); screen_draw_texture(TEXTURE_TOP_SCREEN_BG, (TOP_SCREEN_WIDTH - topScreenBgWidth) / 2, (TOP_SCREEN_HEIGHT - topScreenBgHeight) / 2, topScreenBgWidth, topScreenBgHeight); if(ui->drawTop != NULL) { ui->drawTop(ui, ui->data, 0, topScreenTopBarHeight, TOP_SCREEN_WIDTH, TOP_SCREEN_HEIGHT - topScreenBottomBarHeight); } float topScreenTopBarX = (TOP_SCREEN_WIDTH - topScreenTopBarWidth) / 2; float topScreenTopBarY = 0; screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR, topScreenTopBarX, topScreenTopBarY, topScreenTopBarWidth, topScreenTopBarHeight); screen_draw_texture(TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW, topScreenTopBarX, topScreenTopBarY + topScreenTopBarHeight, topScreenTopBarShadowWidth, topScreenTopBarShadowHeight); float topScreenBottomBarX = (TOP_SCREEN_WIDTH - topScreenBottomBarWidth) / 2; float topScreenBottomBarY = TOP_SCREEN_HEIGHT - topScreenBottomBarHeight; screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR, topScreenBottomBarX, topScreenBottomBarY, topScreenBottomBarWidth, topScreenBottomBarHeight); screen_draw_texture(TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW, topScreenBottomBarX, topScreenBottomBarY - topScreenBottomBarShadowHeight, topScreenBottomBarShadowWidth, topScreenBottomBarShadowHeight); time_t t = time(NULL); char* timeText = ctime(&t); float timeTextWidth; float timeTextHeight; screen_get_string_size(&timeTextWidth, &timeTextHeight, timeText, 0.5f, 0.5f); screen_draw_string(timeText, topScreenTopBarX + (topScreenTopBarWidth - timeTextWidth) / 2, topScreenTopBarY + (topScreenTopBarHeight - timeTextHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, false); u32 batteryIcon = 0; u8 batteryChargeState = 0; u8 batteryLevel = 0; if(R_SUCCEEDED(PTMU_GetBatteryChargeState(&batteryChargeState)) && batteryChargeState) { batteryIcon = TEXTURE_BATTERY_CHARGING; } else if(R_SUCCEEDED(PTMU_GetBatteryLevel(&batteryLevel))) { batteryIcon = TEXTURE_BATTERY_0 + batteryLevel; } else { batteryIcon = TEXTURE_BATTERY_0; } u32 batteryWidth; u32 batteryHeight; screen_get_texture_size(&batteryWidth, &batteryHeight, batteryIcon); float batteryX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth; float batteryY = topScreenTopBarY + (topScreenTopBarHeight - batteryHeight) / 2; screen_draw_texture(batteryIcon, batteryX, batteryY, batteryWidth, batteryHeight); u32 wifiIcon = 0; u32 wifiStatus = 0; if(R_SUCCEEDED(ACU_GetWifiStatus(&wifiStatus)) && wifiStatus) { wifiIcon = TEXTURE_WIFI_0 + osGetWifiStrength(); } else { wifiIcon = TEXTURE_WIFI_DISCONNECTED; } u32 wifiWidth; u32 wifiHeight; screen_get_texture_size(&wifiWidth, &wifiHeight, wifiIcon); float wifiX = topScreenTopBarX + topScreenTopBarWidth - 2 - batteryWidth - 4 - wifiWidth; float wifiY = topScreenTopBarY + (topScreenTopBarHeight - wifiHeight) / 2; screen_draw_texture(wifiIcon, wifiX, wifiY, wifiWidth, wifiHeight); FS_ArchiveResource sd; FSUSER_GetSdmcArchiveResource(&sd); FS_ArchiveResource nand; FSUSER_GetNandArchiveResource(&nand); char buffer[64]; snprintf(buffer, 64, "SD: %.1f MiB, NAND: %.1f MiB", ((u64) sd.freeClusters * (u64) sd.clusterSize) / 1024.0 / 1024.0, ((u64) nand.freeClusters * (u64) nand.clusterSize) / 1024.0 / 1024.0); float freeSpaceHeight; screen_get_string_size(NULL, &freeSpaceHeight, buffer, 0.5f, 0.5f); screen_draw_string(buffer, topScreenBottomBarX + 2, topScreenBottomBarY + (topScreenBottomBarHeight - freeSpaceHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, false); } static void ui_draw_bottom(ui_view* ui) { u32 bottomScreenBgWidth = 0; u32 bottomScreenBgHeight = 0; screen_get_texture_size(&bottomScreenBgWidth, &bottomScreenBgHeight, TEXTURE_BOTTOM_SCREEN_BG); u32 bottomScreenTopBarWidth = 0; u32 bottomScreenTopBarHeight = 0; screen_get_texture_size(&bottomScreenTopBarWidth, &bottomScreenTopBarHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR); u32 bottomScreenTopBarShadowWidth = 0; u32 bottomScreenTopBarShadowHeight = 0; screen_get_texture_size(&bottomScreenTopBarShadowWidth, &bottomScreenTopBarShadowHeight, TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW); u32 bottomScreenBottomBarWidth = 0; u32 bottomScreenBottomBarHeight = 0; screen_get_texture_size(&bottomScreenBottomBarWidth, &bottomScreenBottomBarHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR); u32 bottomScreenBottomBarShadowWidth = 0; u32 bottomScreenBottomBarShadowHeight = 0; screen_get_texture_size(&bottomScreenBottomBarShadowWidth, &bottomScreenBottomBarShadowHeight, TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW); screen_select(GFX_BOTTOM); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BG, (BOTTOM_SCREEN_WIDTH - bottomScreenBgWidth) / 2, (BOTTOM_SCREEN_HEIGHT - bottomScreenBgHeight) / 2, bottomScreenBgWidth, bottomScreenBgHeight); if(ui->drawBottom != NULL) { ui->drawBottom(ui, ui->data, 0, bottomScreenTopBarHeight, BOTTOM_SCREEN_WIDTH, BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight); } float bottomScreenTopBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenTopBarWidth) / 2; float bottomScreenTopBarY = 0; screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR, bottomScreenTopBarX, bottomScreenTopBarY, bottomScreenTopBarWidth, bottomScreenTopBarHeight); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW, bottomScreenTopBarX, bottomScreenTopBarY + bottomScreenTopBarHeight, bottomScreenTopBarShadowWidth, bottomScreenTopBarShadowHeight); float bottomScreenBottomBarX = (BOTTOM_SCREEN_WIDTH - bottomScreenBottomBarWidth) / 2; float bottomScreenBottomBarY = BOTTOM_SCREEN_HEIGHT - bottomScreenBottomBarHeight; screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR, bottomScreenBottomBarX, bottomScreenBottomBarY, bottomScreenBottomBarWidth, bottomScreenBottomBarHeight); screen_draw_texture(TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW, bottomScreenBottomBarX, bottomScreenBottomBarY - bottomScreenBottomBarShadowHeight, bottomScreenBottomBarShadowWidth, bottomScreenBottomBarShadowHeight); if(ui->name != NULL) { float nameWidth; float nameHeight; screen_get_string_size(&nameWidth, &nameHeight, ui->name, 0.5f, 0.5f); screen_draw_string(ui->name, (BOTTOM_SCREEN_WIDTH - nameWidth) / 2, (bottomScreenTopBarHeight - nameHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, false); } if(ui->info != NULL) { float infoWidth; float infoHeight; screen_get_string_size(&infoWidth, &infoHeight, ui->info, 0.5f, 0.5f); screen_draw_string(ui->info, (BOTTOM_SCREEN_WIDTH - infoWidth) / 2, BOTTOM_SCREEN_HEIGHT - (bottomScreenBottomBarHeight + infoHeight) / 2, 0.5f, 0.5f, COLOR_TEXT, false); } } void ui_draw() { ui_view* ui = ui_peek(); if(ui != NULL) { screen_begin_frame(); ui_draw_top(ui); ui_draw_bottom(ui); screen_end_frame(); } } void ui_draw_ext_save_data_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { ext_save_data_info* info = (ext_save_data_info*) data; char buf[64]; if(info->hasSmdh) { u32 smdhInfoBoxShadowWidth; u32 smdhInfoBoxShadowHeight; screen_get_texture_size(&smdhInfoBoxShadowWidth, &smdhInfoBoxShadowHeight, TEXTURE_SMDH_INFO_BOX_SHADOW); float smdhInfoBoxShadowX = x1 + (x2 - x1 - smdhInfoBoxShadowWidth) / 2; float smdhInfoBoxShadowY = y1 + (y2 - y1) / 4 - smdhInfoBoxShadowHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX_SHADOW, smdhInfoBoxShadowX, smdhInfoBoxShadowY, smdhInfoBoxShadowWidth, smdhInfoBoxShadowHeight); u32 smdhInfoBoxWidth; u32 smdhInfoBoxHeight; screen_get_texture_size(&smdhInfoBoxWidth, &smdhInfoBoxHeight, TEXTURE_SMDH_INFO_BOX); float smdhInfoBoxX = x1 + (x2 - x1 - smdhInfoBoxWidth) / 2; float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight); u32 smdhIconWidth; u32 smdhIconHeight; screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->smdhInfo.texture); float smdhIconX = smdhInfoBoxX + (64 - smdhIconWidth) / 2; float smdhIconY = smdhInfoBoxY + (smdhInfoBoxHeight - smdhIconHeight) / 2; screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight); float shortDescriptionHeight; screen_get_string_size(NULL, &shortDescriptionHeight, info->smdhInfo.shortDescription, 0.5f, 0.5f); float longDescriptionHeight; screen_get_string_size(NULL, &longDescriptionHeight, info->smdhInfo.longDescription, 0.5f, 0.5f); float publisherHeight; screen_get_string_size(NULL, &publisherHeight, info->smdhInfo.publisher, 0.5f, 0.5f); float smdhTextX = smdhInfoBoxX + 64; float smdhShortDescriptionY = smdhInfoBoxY + (64 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2; screen_draw_string(info->smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2; screen_draw_string(info->smdhInfo.longDescription, smdhTextX, smdhLongDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhPublisherY = smdhLongDescriptionY + longDescriptionHeight + 2; screen_draw_string(info->smdhInfo.publisher, smdhTextX, smdhPublisherY, 0.5f, 0.5f, COLOR_TEXT, false); } snprintf(buf, 64, "Ext Save Data ID: %016llX", info->extSaveDataId); float saveDataIdWidth; float saveDataIdHeight; screen_get_string_size(&saveDataIdWidth, &saveDataIdHeight, buf, 0.5f, 0.5f); float saveDataIdX = x1 + (x2 - x1 - saveDataIdWidth) / 2; float saveDataIdY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, saveDataIdX, saveDataIdY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Shared: %s", info->shared ? "Yes" : "No"); float sharedWidth; float sharedHeight; screen_get_string_size(&sharedWidth, &sharedHeight, buf, 0.5f, 0.5f); float sharedX = x1 + (x2 - x1 - sharedWidth) / 2; float sharedY = saveDataIdY + saveDataIdHeight + 2; screen_draw_string(buf, sharedX, sharedY, 0.5f, 0.5f, COLOR_TEXT, false); } void ui_draw_file_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { file_info* info = (file_info*) data; char buf[64]; if(strlen(info->name) > 48) { snprintf(buf, 64, "Name: %.45s...", info->name); } else { snprintf(buf, 64, "Name: %.48s", info->name); } float nameWidth; float nameHeight; screen_get_string_size(&nameWidth, &nameHeight, buf, 0.5f, 0.5f); float nameX = x1 + (x2 - x1 - nameWidth) / 2; float nameY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, nameX, nameY, 0.5f, 0.5f, COLOR_TEXT, false); if(!info->isDirectory) { snprintf(buf, 64, "Size: %.2f MB", info->size / 1024.0 / 1024.0); float sizeWidth; float sizeHeight; screen_get_string_size(&sizeWidth, &sizeHeight, buf, 0.5f, 0.5f); float sizeX = x1 + (x2 - x1 - sizeWidth) / 2; float sizeY = nameY + nameHeight + 2; screen_draw_string(buf, sizeX, sizeY, 0.5f, 0.5f, COLOR_TEXT, false); if(info->isCia) { if(info->ciaInfo.hasSmdh) { u32 smdhInfoBoxShadowWidth; u32 smdhInfoBoxShadowHeight; screen_get_texture_size(&smdhInfoBoxShadowWidth, &smdhInfoBoxShadowHeight, TEXTURE_SMDH_INFO_BOX_SHADOW); float smdhInfoBoxShadowX = x1 + (x2 - x1 - smdhInfoBoxShadowWidth) / 2; float smdhInfoBoxShadowY = y1 + (y2 - y1) / 4 - smdhInfoBoxShadowHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX_SHADOW, smdhInfoBoxShadowX, smdhInfoBoxShadowY, smdhInfoBoxShadowWidth, smdhInfoBoxShadowHeight); u32 smdhInfoBoxWidth; u32 smdhInfoBoxHeight; screen_get_texture_size(&smdhInfoBoxWidth, &smdhInfoBoxHeight, TEXTURE_SMDH_INFO_BOX); float smdhInfoBoxX = x1 + (x2 - x1 - smdhInfoBoxWidth) / 2; float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight); u32 smdhIconWidth; u32 smdhIconHeight; screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->ciaInfo.smdhInfo.texture); float smdhIconX = smdhInfoBoxX + (64 - smdhIconWidth) / 2; float smdhIconY = smdhInfoBoxY + (smdhInfoBoxHeight - smdhIconHeight) / 2; screen_draw_texture(info->ciaInfo.smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight); float shortDescriptionHeight; screen_get_string_size(NULL, &shortDescriptionHeight, info->ciaInfo.smdhInfo.shortDescription, 0.5f, 0.5f); float longDescriptionHeight; screen_get_string_size(NULL, &longDescriptionHeight, info->ciaInfo.smdhInfo.longDescription, 0.5f, 0.5f); float publisherHeight; screen_get_string_size(NULL, &publisherHeight, info->ciaInfo.smdhInfo.publisher, 0.5f, 0.5f); float smdhTextX = smdhInfoBoxX + 64; float smdhShortDescriptionY = smdhInfoBoxY + (64 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2; screen_draw_string(info->ciaInfo.smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2; screen_draw_string(info->ciaInfo.smdhInfo.longDescription, smdhTextX, smdhLongDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhPublisherY = smdhLongDescriptionY + longDescriptionHeight + 2; screen_draw_string(info->ciaInfo.smdhInfo.publisher, smdhTextX, smdhPublisherY, 0.5f, 0.5f, COLOR_TEXT, false); } snprintf(buf, 64, "Title ID: %016llX", info->ciaInfo.titleId); float titleIdWidth; float titleIdHeight; screen_get_string_size(&titleIdWidth, &titleIdHeight, buf, 0.5f, 0.5f); float titleIdX = x1 + (x2 - x1 - titleIdWidth) / 2; float titleIdY = sizeY + sizeHeight + 2; screen_draw_string(buf, titleIdX, titleIdY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Version: %hu", info->ciaInfo.version); float versionWidth; float versionHeight; screen_get_string_size(&versionWidth, &versionHeight, buf, 0.5f, 0.5f); float versionX = x1 + (x2 - x1 - versionWidth) / 2; float versionY = titleIdY + titleIdHeight + 2; screen_draw_string(buf, versionX, versionY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Installed Size: %.2f MB", info->ciaInfo.installedSize / 1024.0 / 1024.0); float installedSizeWidth; float installedSizeHeight; screen_get_string_size(&installedSizeWidth, &installedSizeHeight, buf, 0.5f, 0.5f); float installedSizeX = x1 + (x2 - x1 - installedSizeWidth) / 2; float installedSizeY = versionY + versionHeight + 2; screen_draw_string(buf, installedSizeX, installedSizeY, 0.5f, 0.5f, COLOR_TEXT, false); } else if(info->isTicket) { snprintf(buf, 64, "Ticket ID: %016llX", info->ticketInfo.ticketId); float ticketIdWidth; float ticketIdHeight; screen_get_string_size(&ticketIdWidth, &ticketIdHeight, buf, 0.5f, 0.5f); float ticketIdX = x1 + (x2 - x1 - ticketIdWidth) / 2; float ticketIdY = sizeY + sizeHeight + 2; screen_draw_string(buf, ticketIdX, ticketIdY, 0.5f, 0.5f, COLOR_TEXT, false); } } else { snprintf(buf, 64, "Directory"); float directoryWidth; float directoryHeight; screen_get_string_size(&directoryWidth, &directoryHeight, buf, 0.5f, 0.5f); float directoryX = x1 + (x2 - x1 - directoryWidth) / 2; float directoryY = nameY + nameHeight + 2; screen_draw_string(buf, directoryX, directoryY, 0.5f, 0.5f, COLOR_TEXT, false); } } void ui_draw_pending_title_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { pending_title_info* info = (pending_title_info*) data; char buf[64]; snprintf(buf, 64, "Pending Title ID: %016llX", info->titleId); float titleIdWidth; float titleIdHeight; screen_get_string_size(&titleIdWidth, &titleIdHeight, buf, 0.5f, 0.5f); float titleIdX = x1 + (x2 - x1 - titleIdWidth) / 2; float titleIdY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, titleIdX, titleIdY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Media Type: %s", info->mediaType == MEDIATYPE_NAND ? "NAND" : info->mediaType == MEDIATYPE_SD ? "SD" : "Game Card"); float mediaTypeWidth; float mediaTypeHeight; screen_get_string_size(&mediaTypeWidth, &mediaTypeHeight, buf, 0.5f, 0.5f); float mediaTypeX = x1 + (x2 - x1 - mediaTypeWidth) / 2; float mediaTypeY = titleIdY + titleIdHeight + 2; screen_draw_string(buf, mediaTypeX, mediaTypeY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Version: %hu", info->version); float versionWidth; float versionHeight; screen_get_string_size(&versionWidth, &versionHeight, buf, 0.5f, 0.5f); float versionX = x1 + (x2 - x1 - versionWidth) / 2; float versionY = mediaTypeY + mediaTypeHeight + 2; screen_draw_string(buf, versionX, versionY, 0.5f, 0.5f, COLOR_TEXT, false); } void ui_draw_system_save_data_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { system_save_data_info* info = (system_save_data_info*) data; char buf[64]; snprintf(buf, 64, "System Save Data ID: %08lX", info->systemSaveDataId); float saveDataIdWidth; float saveDataIdHeight; screen_get_string_size(&saveDataIdWidth, &saveDataIdHeight, buf, 0.5f, 0.5f); float saveDataIdX = x1 + (x2 - x1 - saveDataIdWidth) / 2; float saveDataIdY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, saveDataIdX, saveDataIdY, 0.5f, 0.5f, COLOR_TEXT, false); } void ui_draw_ticket_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { ticket_info* info = (ticket_info*) data; char buf[64]; snprintf(buf, 64, "Ticket ID: %016llX", info->ticketId); float titleIdWidth; float titleIdHeight; screen_get_string_size(&titleIdWidth, &titleIdHeight, buf, 0.5f, 0.5f); float titleIdX = x1 + (x2 - x1 - titleIdWidth) / 2; float titleIdY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, titleIdX, titleIdY, 0.5f, 0.5f, COLOR_TEXT, false); } void ui_draw_title_info(ui_view* view, void* data, float x1, float y1, float x2, float y2) { title_info* info = (title_info*) data; char buf[64]; if(info->hasSmdh) { u32 smdhInfoBoxShadowWidth; u32 smdhInfoBoxShadowHeight; screen_get_texture_size(&smdhInfoBoxShadowWidth, &smdhInfoBoxShadowHeight, TEXTURE_SMDH_INFO_BOX_SHADOW); float smdhInfoBoxShadowX = x1 + (x2 - x1 - smdhInfoBoxShadowWidth) / 2; float smdhInfoBoxShadowY = y1 + (y2 - y1) / 4 - smdhInfoBoxShadowHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX_SHADOW, smdhInfoBoxShadowX, smdhInfoBoxShadowY, smdhInfoBoxShadowWidth, smdhInfoBoxShadowHeight); u32 smdhInfoBoxWidth; u32 smdhInfoBoxHeight; screen_get_texture_size(&smdhInfoBoxWidth, &smdhInfoBoxHeight, TEXTURE_SMDH_INFO_BOX); float smdhInfoBoxX = x1 + (x2 - x1 - smdhInfoBoxWidth) / 2; float smdhInfoBoxY = y1 + (y2 - y1) / 4 - smdhInfoBoxHeight / 2; screen_draw_texture(TEXTURE_SMDH_INFO_BOX, smdhInfoBoxX, smdhInfoBoxY, smdhInfoBoxWidth, smdhInfoBoxHeight); u32 smdhIconWidth; u32 smdhIconHeight; screen_get_texture_size(&smdhIconWidth, &smdhIconHeight, info->smdhInfo.texture); float smdhIconX = smdhInfoBoxX + (64 - smdhIconWidth) / 2; float smdhIconY = smdhInfoBoxY + (smdhInfoBoxHeight - smdhIconHeight) / 2; screen_draw_texture(info->smdhInfo.texture, smdhIconX, smdhIconY, smdhIconWidth, smdhIconHeight); float shortDescriptionHeight; screen_get_string_size(NULL, &shortDescriptionHeight, info->smdhInfo.shortDescription, 0.5f, 0.5f); float longDescriptionHeight; screen_get_string_size(NULL, &longDescriptionHeight, info->smdhInfo.longDescription, 0.5f, 0.5f); float publisherHeight; screen_get_string_size(NULL, &publisherHeight, info->smdhInfo.publisher, 0.5f, 0.5f); float smdhTextX = smdhInfoBoxX + 64; float smdhShortDescriptionY = smdhInfoBoxY + (64 - shortDescriptionHeight - 2 - longDescriptionHeight - 2 - publisherHeight) / 2; screen_draw_string(info->smdhInfo.shortDescription, smdhTextX, smdhShortDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhLongDescriptionY = smdhShortDescriptionY + shortDescriptionHeight + 2; screen_draw_string(info->smdhInfo.longDescription, smdhTextX, smdhLongDescriptionY, 0.5f, 0.5f, COLOR_TEXT, false); float smdhPublisherY = smdhLongDescriptionY + longDescriptionHeight + 2; screen_draw_string(info->smdhInfo.publisher, smdhTextX, smdhPublisherY, 0.5f, 0.5f, COLOR_TEXT, false); } snprintf(buf, 64, "Title ID: %016llX", info->titleId); float titleIdWidth; float titleIdHeight; screen_get_string_size(&titleIdWidth, &titleIdHeight, buf, 0.5f, 0.5f); float titleIdX = x1 + (x2 - x1 - titleIdWidth) / 2; float titleIdY = y1 + (y2 - y1) / 2 - 8; screen_draw_string(buf, titleIdX, titleIdY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Media Type: %s", info->mediaType == MEDIATYPE_NAND ? "NAND" : info->mediaType == MEDIATYPE_SD ? "SD" : "Game Card"); float mediaTypeWidth; float mediaTypeHeight; screen_get_string_size(&mediaTypeWidth, &mediaTypeHeight, buf, 0.5f, 0.5f); float mediaTypeX = x1 + (x2 - x1 - mediaTypeWidth) / 2; float mediaTypeY = titleIdY + titleIdHeight + 2; screen_draw_string(buf, mediaTypeX, mediaTypeY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Product Code: %s", info->productCode); float productCodeWidth; float productCodeHeight; screen_get_string_size(&productCodeWidth, &productCodeHeight, buf, 0.5f, 0.5f); float productCodeX = x1 + (x2 - x1 - productCodeWidth) / 2; float productCodeY = mediaTypeY + mediaTypeHeight + 2; screen_draw_string(buf, productCodeX, productCodeY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Version: %hu", info->version); float versionWidth; float versionHeight; screen_get_string_size(&versionWidth, &versionHeight, buf, 0.5f, 0.5f); float versionX = x1 + (x2 - x1 - versionWidth) / 2; float versionY = productCodeY + productCodeHeight + 2; screen_draw_string(buf, versionX, versionY, 0.5f, 0.5f, COLOR_TEXT, false); snprintf(buf, 64, "Installed Size: %.2f MB", info->installedSize / 1024.0 / 1024.0); float installedSizeWidth; float installedSizeHeight; screen_get_string_size(&installedSizeWidth, &installedSizeHeight, buf, 0.5f, 0.5f); float installedSizeX = x1 + (x2 - x1 - installedSizeWidth) / 2; float installedSizeY = versionY + versionHeight + 2; screen_draw_string(buf, installedSizeX, installedSizeY, 0.5f, 0.5f, COLOR_TEXT, false); }