#pragma once #define TEXTURE_BOTTOM_SCREEN_BG 1 #define TEXTURE_BOTTOM_SCREEN_TOP_BAR 2 #define TEXTURE_BOTTOM_SCREEN_TOP_BAR_SHADOW 3 #define TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR 4 #define TEXTURE_BOTTOM_SCREEN_BOTTOM_BAR_SHADOW 5 #define TEXTURE_TOP_SCREEN_BG 6 #define TEXTURE_TOP_SCREEN_TOP_BAR 7 #define TEXTURE_TOP_SCREEN_TOP_BAR_SHADOW 8 #define TEXTURE_TOP_SCREEN_BOTTOM_BAR 9 #define TEXTURE_TOP_SCREEN_BOTTOM_BAR_SHADOW 10 #define TEXTURE_LOGO 11 #define TEXTURE_SELECTION_OVERLAY 12 #define TEXTURE_SCROLL_BAR 13 #define TEXTURE_BUTTON 14 #define TEXTURE_PROGRESS_BAR_BG 15 #define TEXTURE_PROGRESS_BAR_CONTENT 16 #define TEXTURE_META_INFO_BOX 17 #define TEXTURE_META_INFO_BOX_SHADOW 18 #define TEXTURE_BATTERY_CHARGING 19 #define TEXTURE_BATTERY_0 20 #define TEXTURE_BATTERY_1 21 #define TEXTURE_BATTERY_2 22 #define TEXTURE_BATTERY_3 23 #define TEXTURE_BATTERY_4 24 #define TEXTURE_BATTERY_5 25 #define TEXTURE_WIFI_DISCONNECTED 26 #define TEXTURE_WIFI_0 27 #define TEXTURE_WIFI_1 28 #define TEXTURE_WIFI_2 29 #define TEXTURE_WIFI_3 30 #define COLOR_NAND 1 #define COLOR_SD 2 #define COLOR_GAME_CARD 3 #define COLOR_DS_TITLE 4 #define COLOR_FILE 5 #define COLOR_DIRECTORY 6 #define COLOR_ENABLED 7 #define COLOR_DISABLED 8 #define COLOR_TICKET_IN_USE 9 #define COLOR_TICKET_NOT_IN_USE 10 void resources_load();