#pragma once typedef struct BNR_s { u8 version; bool animated; u16 crc16[4]; u8 reserved[0x16]; u8 mainIconBitmap[0x200]; u16 mainIconPalette[0x10]; u16 titles[16][0x80]; u8 animatedFrameBitmaps[8][0x200]; u16 animatedFramePalettes[8][0x10]; u16 animationSequence[0x40]; } BNR; u16* bnr_select_title(BNR* bnr);