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Update for buildtools changes.
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@ -1 +1 @@
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Subproject commit d5e6f9138943fe85fb90b7c76fd7b6e02647d44a
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Subproject commit cbda9a6b87292341f33f56099ac34894a58fe133
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@ -75,7 +75,7 @@ void screen_init() {
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C3D_RenderTargetSetClear(target_bottom, C3D_CLEAR_ALL, 0, 0);
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C3D_RenderTargetSetOutput(target_bottom, GFX_BOTTOM, GFX_LEFT, displayFlags);
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dvlb = DVLB_ParseFile((u32*) default_shbin, default_shbin_size);
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dvlb = DVLB_ParseFile((u32*) default_shbin, default_shbin_len);
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if(dvlb == NULL) {
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util_panic("Failed to parse shader.");
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return;
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@ -614,4 +614,4 @@ void screen_draw_string(const char* text, float x, float y, float scaleX, float
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C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, 0, 0);
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C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
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C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
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}
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}
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