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turn.js
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turn.js
@ -193,7 +193,7 @@ var has3d,
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} else {
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} else {
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// This procedure makes the gradients for non-webkit browsers
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// This procedure makes the gradients for non-webkit browsers
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// Hopefully this procedure will be reduced to one unique way for gradients
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// It will be reduced to one unique way for gradients in next versions
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p0 = {x:p0.x/100 * obj.width(), y:p0.y/100 * obj.height()};
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p0 = {x:p0.x/100 * obj.width(), y:p0.y/100 * obj.height()};
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p1 = {x:p1.x/100 * obj.width(), y:p1.y/100 * obj.height()};
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p1 = {x:p1.x/100 * obj.width(), y:p1.y/100 * obj.height()};
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